Weekend Confirmed 129 - Borderlands 2, Sleeping Dogs, FIFA 13

By Andrew Yoon, Sep 07, 2012 11:00am PDT

This week's episode of Weekend Confirmed hosted by Garnett Lee features Shacknews' Andrew Yoon and Ryan Calavano chatting with special guest Adam Sessler. Borderlands 2 lead writer Anthony Burch joins us, and we grill him on what Gearbox is doing to make the sequel bigger and better than before. Once Burch leaves the hot seat, the team talks about the surprisingly-good Sleeping Dogs, and reveals how the new "first touch" mechanic in FIFA 13 genuinely changes up the game.

Weekend Confirmed Ep. 129: 09/07/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:28 – 00:27:21

    Whatcha Been Playing Part 1 00:28:19 – 00:55:42

    Whatcha Been Playing Part 2 00:56:42 – 01:27:40

    Listener Feedback/Front Page News 01:28:41 – 02:00:58

Discover the Star Wars Expanded Universe with Darth Plagueis. He was the most powerful Sith lord who ever lived. But could he be the only one who never died?

"Did you ever hear the Tragedy of Darth Plagueis the Wise? It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise that he could use the Force to influence the midi-chlorians to create life. He had such a knowledge of the dark side that he could even keep the ones he cared about from dying."

-Supreme Chancellor Palpatine, Star Wars: Episode III Revenge of the Sith

Star Wars: Darth Plagueis - Now on sale.

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

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Ryan Calavano @RyanCalavano

Adam Sessler @AdamSessler

Anthony Burch @reverendanthony

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • Gearbox has just come out with an online tool that lets you mess around with some of the skill tree stuff for Borderlands 2 before it comes out. Although I'm not overly interested in this particular game I find this idea really exciting. I think Saints Row did something similar. It's something I've wanted in gaming for a long time.

    I'd love to see pre-release character creation tools for games. I think if these tools were available for download ahead of release publishers might even snag extra sales if a bored gamer tries it out and becomes attached to their new avatar. It would also be super handy if you're like me and spend WAY too much time fussing over every detail before you actually get into your game.


    Thread Truncated. Click to see all 3 replies.

    • Absolutely, the more I can experience the game before it comes out the more I'm going to be the Day 1 purchase and pre-buy DLC and all that stuff that developers/publishers love. Also it would have made some of that Guild Wars 2 character creation pain from last week go away, since you could work it out before you are going to actually play.

      Going back to something Garnett said last week, I'd also like to see ways to get into the community for the game before the game ships and do it in the environment that hte game is going to launch from.

      Like a demo for Borderlands 2 in it that has some method for matching up players for co-op. Like a matchmaking system in the demo that looks for some data points like times that you play, the difficult you play on, the class you're likely to pick. Then you could build out your friends list before the game came out and be hooked up with people who will play the game, but also be online when you are and likely to prioritize this game over others since you've been into the demo.