Weekend Confirmed 126 - Darksiders 2, Sleeping Dogs, Papo & Yo

By Jeff Mattas, Aug 17, 2012 11:00am PDT

On this week's episode of Weekend Confirmed--recorded guerrilla-style in Garnett's apartment--much new gaming goodness is discussed. Jeff Cannata, Jeff Mattas, and regular guest Andrea Rene join Mr. Lee at his humble abode to give their impressions of games like Sleeping Dogs, Darksiders 2, and Papo & Yo, just to name a few. Episode 126's other topics include the successes and failures of motion-control in video games, Sony's impressive Gamescom 2012 showing, and Mistwalker's 2008 RPG, Lost Odyssey. Finishing Moves closes things out in the usual style, and includes some more new iOS game recommendations.

Weekend Confirmed Ep. 126: 08/17/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:27:38

    Whatcha Been Playing Part 1 00:28:11 – 00:59:50

    Whatcha Been Playing Part 2 01:00:45 – 01:31:06

    Listener Feedback/Front Page News 01:32:05 – 02:03:00

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Re: Game Reviews.

    I don't read written reviews any more, and I've been doing a lot of thinking about why that is. Here's what I've come up with:

    Modern AAA games are HUGE. They are absolutely packed with content, missions, game modes, and mechanic layered on mechanic layered on mechanic. They are designed to offer hundreds of hours of enjoyment for months after launch.

    Most reviews are written based on 10, 20, or maybe 30 hours with a game. Now that is certainly enough time to form a valid opinion on a game, but I would argue that after 30 hours you are just learning the BASICS of what most games have to offer.

    We also have pre-launch coverage to deal with. If there is a game I am excited about, I will spend months following preview coverage, watching gameplay videos, and reading developer blogs covering new systems and mechanics, gameplay modes, etc. I know months in advance of release if I am going to purchase a game or not. So reviews have no value to me as a form of "buyer's guide". I would love to read reviews simply for an in-depth critique of a game, but I feel most reviewers spend too little time with a game to offer the depth of discussion I want to read. I want to read how the combat mechanics feel once you've truly mastered them, not just the basics. I want to know how the multiplayer modes hold up once the community has had time to dig their collective teeth into them, not what it's like to play with 15 other journalists for 5 hours at a review event. There's nothing wrong with these kinds of reviews, they just have very little to offer me based on my gaming habits.

    So what would make me read reviews? I don't have a simple answer to this question. I have a concept of what I would like to see, but I'm completely aware that it is too impractical for major sites like IGN, Shack, or Gamespot to implement.

    I would love to see each site publish fewer reviews. I want to read reviews that are longer, more detailed, and ongoing in nature (and therefore, without a "score"). I want to read reviews written by journalists who have a deep, expert-level mechanical knowledge of the game in question. And above all else, I want to read follow-up coverage that is more "discussionary" in nature.

    For example: When GT6 comes around, I would love to read an article from Garnett covering his initial thoughts and impressions of the game. I'd love to see semi-regular follow-up articles, covering his deeper experiences with the game as time goes on. How has the multiplayer experience evolved? Has the recent Title Update impacted his experiences with the game? Has he discovered subtle nuances in the mechanics that he likes or dislikes?

    When Halo 4 comes out, I want to read coverage that really examins the subtlties of the sandbox, weapon balance, map design, etc. I want to read updates as the reviewer experiments with the forge mode and sees community-made maps added into matchmaking. I want to read about the nature of online matchmaking once the player base has had the chance to spread itself out across the skill-spectrum. I want to read about how various armor upgrades effect the balance of combat.

    Nobody can write about all these things without spending months with a game. But that's what I do as a gamer, so that's what I want to read about.

    I know this sort of coverage would mean each reviewer would be forced to cover fewer games each year. Personally, I think that's a good thing. There are certainly gamers out there who play a new game every week. For them, the current nature of reviews probably works fine. But for gamers like me, the current nature of reviews just does not give us the level of information we're interested in reading.

    Thread Truncated. Click to see all 10 replies.