Weekend Confirmed 126 - Darksiders 2, Sleeping Dogs, Papo & Yo
by Jeff Mattas, Aug 17, 2012 6:00pm PDTOn this week's episode of Weekend Confirmed--recorded guerrilla-style in Garnett's apartment--much new gaming goodness is discussed. Jeff Cannata, Jeff Mattas, and regular guest Andrea Rene join Mr. Lee at his humble abode to give their impressions of games like Sleeping Dogs, Darksiders 2, and Papo & Yo, just to name a few. Episode 126's other topics include the successes and failures of motion-control in video games, Sony's impressive Gamescom 2012 showing, and Mistwalker's 2008 RPG, Lost Odyssey. Finishing Moves closes things out in the usual style, and includes some more new iOS game recommendations.
Weekend Confirmed Ep. 126: 08/17/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:31 – 00:27:38
Whatcha Been Playing Part 1 00:28:11 – 00:59:50
Whatcha Been Playing Part 2 01:00:45 – 01:31:06
Listener Feedback/Front Page News 01:32:05 – 02:03:00
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
If you track down the original TGS 2005 video revealing the Wii Remote, none of the people in it are playing games in established popular genres. They're playing games about fishing, cooking, dentistry, orchestra. One kid in that video was playing a shooter. I think Nintendo really wanted developers to go back to the drawing board with their game ideas around motion control, and most of them didn't.
That said, a lot of the best stuff on the Wii revolved around the pointer, not the motion control. Trauma Center is an excellent example. That Silent Hill game almost amounted to a classic point n' click adventure with full 3D movement. I also heard a lot of praise for the Wii versions of the Pro Evolution Soccer games and how they used the pointer for more fluid team control. I still wonder why no one at least tried to make an RTS for the Wii.
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