Weekend Confirmed 125 - Bioshock Infinite, PixelJunk 4am, Skyrim: Dawnguard

By Jeff Mattas, Aug 10, 2012 11:00am PDT

Another rambunctious round of Weekend Confirmed has arrived! Garnett and "Indie Jeff" Mattas are joined by G4's Nikole Zivalich, and co-host Jeff Cannata rolls in a bit late to help close out the show's second half. This week's hot topics this week include the shake up at Bioshock Infinite developer Irrational Games, some talk about the Elder Scrolls V expansion, Dawnguard, and Garnett professes his appreciation for the unique music maker, PixelJunk 4am. Other topics--from iOS games to Sound Shapes--are tackled, before the cast's Finishing Moves wrap things up.

Weekend Confirmed Ep. 125: 08/10/2012

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 125 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:29:25

    Whatcha Been Playing Part 1 00:30:01 – 00:58:28

    Whatcha Been Playing Part 2 00:59:26 – 01:41:17

    Listener Feedback/Front Page News 01:42:20 – 02:09:57

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Nikole Zivalich @nikolez

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • First, I'd like to say I enjoyed the show. It was refreshing that it didn't really follow the usual structure. I especially enjoyed the segment about the problems with online douchebags. Garnett props to you for allowing the discussion to take place naturally and allow the segment to go over. Thank you for that.

    I really liked the idea of pooling like players together. If you're an ass online you'll play with other asses (that sounds bad lol). There could be a system in place where people can flag other's they deem disruptive. After you've been flagged so many times you get dropped down to the cesspool. Maybe you'd be allowed back to the normal population after a week or two. Chronic abusers would be permanently forced to play in the pool.

    On the other side I LOVE the idea of being rewarded for positive behavior. I'm not exactly sure how you'd implement this though. Also what behaviors would be rewarded? What would the rewards be? Just quickly spit balling here. I think maybe every game could have a newcomer game mode. Experienced players would be rewarded (maybe with avatar items or item unlocks in the game?) for teaching newcomers the ropes. That's putting the a lot of extra work onto developers though.

    The only other solution I can think of would be to punish abusers in-game. If you're flagged too often your rate of fire goes down, your health depletes faster, you do less damage.

    Thread Truncated. Click to see all 2 replies.