Weekend Confirmed 125 - Bioshock Infinite, PixelJunk 4am, Skyrim: Dawnguard

By Jeff Mattas, Aug 10, 2012 11:00am PDT

Another rambunctious round of Weekend Confirmed has arrived! Garnett and "Indie Jeff" Mattas are joined by G4's Nikole Zivalich, and co-host Jeff Cannata rolls in a bit late to help close out the show's second half. This week's hot topics this week include the shake up at Bioshock Infinite developer Irrational Games, some talk about the Elder Scrolls V expansion, Dawnguard, and Garnett professes his appreciation for the unique music maker, PixelJunk 4am. Other topics--from iOS games to Sound Shapes--are tackled, before the cast's Finishing Moves wrap things up.

Weekend Confirmed Ep. 125: 08/10/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 125 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:29:25

    Whatcha Been Playing Part 1 00:30:01 – 00:58:28

    Whatcha Been Playing Part 2 00:59:26 – 01:41:17

    Listener Feedback/Front Page News 01:42:20 – 02:09:57

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Nikole Zivalich @nikolez

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • Garnett, Halo: Reach implemented something exactly like you were talking about. If you were muted enough times, you became auto-muted when you entered a public lobby. I was put into a ton of lobbies where the entire other team was muted, and I didn't remember ever seeing them before.

    Problem is, I, probably more than half the time, mute the rest of the lobby if a game or playlist requires me to be in game chat. It's a small problem though, because you can just un-mute them from "auto-muted" status at any time.

    I also don't really like the idea of "everybody out of the pool" solutions like Jeff mentioned. I've always hated it when mods or whoever else just try to be drama queens by punishing everyone, when there's clearly a way to only punish the individual causing the problem.