Weekend Confirmed 124 - Army of Two, The Old Republic, Deadlight

By Andrew Yoon, Aug 03, 2012 11:30am PDT

Kick back for a midsummer's show full of gaming awesome. Arne Meyer and Jason Paul from Naughty Dog join Garnett and Jeff "two 'n's one 't'" in catching up on games and the latest happenings in the videogame world. Conversations kickoff with EA's announcement of a third Army of Two game and the state of its floundering MMO, Star Wars: The Old Republic. There's also time to talk about Orcs Must Die! 2 and a quick look at Deadlight. Spurred back to driving from the recent addition of the Porsche pack to Forza 4, Garnett re-opens the racing game debate between it and Gran Turismo 5. Jason brings his real world racing experience to the table and it concludes... well, you won't want to miss that part. Finishing Moves puts a bird on it all.

Weekend Confirmed Ep. 124: 08/03/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:27:09

    Whatcha Been Playing Part 1 00:27:45 – 00:55:53

    Whatcha Been Playing Part 2 00:56:57 – 01:28:21

    Listener Feedback/Front Page News 01:29:20 – 02:02:30

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Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • Jeff is on the right track. As a long time EVE player I've been wondering for a long time why other MMOs haven't tried to learn from it. Having a player driven world that actually takes advantage of the fact that there are thousands of people in it creates something much more interesting than any theme park MMO could ever dream of. It's not even something new, the early MMOs like UO, hell even SW:G, were headed in that direction but then WoW came along and everyone stopped taking risks and just copied that.

    The DayZ analogy is also spot on, it's easily the most similar game to EVE that I've played but because it's superficially a shooter it's much more approachable than EVE will ever be. I love it for exposing more people to how awesome a free form sandbox game can be and I hope that other developers finally start taking some lessons from that.