Weekend Confirmed 124 - Army of Two, The Old Republic, Deadlight

By Andrew Yoon, Aug 03, 2012 11:30am PDT

Kick back for a midsummer's show full of gaming awesome. Arne Meyer and Jason Paul from Naughty Dog join Garnett and Jeff "two 'n's one 't'" in catching up on games and the latest happenings in the videogame world. Conversations kickoff with EA's announcement of a third Army of Two game and the state of its floundering MMO, Star Wars: The Old Republic. There's also time to talk about Orcs Must Die! 2 and a quick look at Deadlight. Spurred back to driving from the recent addition of the Porsche pack to Forza 4, Garnett re-opens the racing game debate between it and Gran Turismo 5. Jason brings his real world racing experience to the table and it concludes... well, you won't want to miss that part. Finishing Moves puts a bird on it all.

Weekend Confirmed Ep. 124: 08/03/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:27:09

    Whatcha Been Playing Part 1 00:27:45 – 00:55:53

    Whatcha Been Playing Part 2 00:56:57 – 01:28:21

    Listener Feedback/Front Page News 01:29:20 – 02:02:30

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Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Thought I'd Tap in with my thoughts on the recent news of SW:TOR going F2P.

    I believe that If the product is good enough, people will pay a monthly subscription for it. Blizzard innovated and differentiated with WoW enough so that even with the threat of F2P, their systems are still so well refined that 9-odd million users are willing to pay $15 a month. SWTOR, on the other hand, tried to hide a clone under the shiny wrapping of voice acting and a couple of extra clicks during dialogue sequences. Reductive, I know, but there isn't a whole lot else to it, aside from maybe space combat. The particular type of themepark MMO is under effective ownership of Blizzard, so it's easy to see why people are unwilling to pay for an inferior product.

    Then there is EVE, which is targeted to a particular niche market and has flourished as a result. Its sandbox style is not only different, but very well tuned to those that most enjoy its mechanics and systems. The game is even older than WoW and still, people want to pay for it too!

    Simply put - one can't go about the business of creating content that is done better elsewhere without proper innovation or enough of a differentiation and expect to be paid continually for it. WoW is good enough to charge $15.00. SWTOR isn't.


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