Weekend Confirmed 124 - Army of Two, The Old Republic, Deadlight

By Andrew Yoon, Aug 03, 2012 11:30am PDT

Kick back for a midsummer's show full of gaming awesome. Arne Meyer and Jason Paul from Naughty Dog join Garnett and Jeff "two 'n's one 't'" in catching up on games and the latest happenings in the videogame world. Conversations kickoff with EA's announcement of a third Army of Two game and the state of its floundering MMO, Star Wars: The Old Republic. There's also time to talk about Orcs Must Die! 2 and a quick look at Deadlight. Spurred back to driving from the recent addition of the Porsche pack to Forza 4, Garnett re-opens the racing game debate between it and Gran Turismo 5. Jason brings his real world racing experience to the table and it concludes... well, you won't want to miss that part. Finishing Moves puts a bird on it all.

Weekend Confirmed Ep. 124: 08/03/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:31 – 00:27:09

    Whatcha Been Playing Part 1 00:27:45 – 00:55:53

    Whatcha Been Playing Part 2 00:56:57 – 01:28:21

    Listener Feedback/Front Page News 01:29:20 – 02:02:30

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Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Arne Meyer @arnemeyer

Jason Paul @jmpaul

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • I've always thought Dungeons and Dragons Online had an approach to an MMO that worked great but just ran out of steam for me.
    Here's the good stuff:
    -real time combat where position and all the objects (crates, rocks, ect) mattered. Also characters took up space and blocked attacks.
    -Instanced quests that were crafted out to include traps, events (such as a floor collapsing), and NPCs rather than just dumb mobs.
    -Multiple ways to complete a quest, such a disarming a trap or using a shield to block as others ran past.

    The bad
    -not enough content. Once I ran through all the well made quests I had little motivation to do them again since I knew exactly how to complete them. Also, not fun playing with someone in the group who just gives it all away. New content didn't come along fast enough to keep my interest and eventually they went to larger raid type quests to give something to do. I lost interest about that time.

    What I wonder is if a microtransaction model could fund something like this enough to keep the content coming. Would someone be willing to pay 50 cents or whatever to run a new quest in an MMO?