Weekend Confirmed 123 - Outernauts, Ratchet and Clank, Dynamite Jack
by Jeff Mattas, Jul 27, 2012 11:00am PDTWhile Garnett is away in Seattle on business, the two Jeffs (Cannata and Mattas) are joined by Insomniac's James Stevenson and Shacknews Daily contributor and video guru Ryan Calavano to talk about this week's gaming news, as well as some stuff they've been playing during the summer wait for mainstream releases. Insomniac's recently-launched Facebook game Outernauts gets some love, and the new Ratchet and Clank HD collection and upcoming downloadable installment, Full Frontal Assault get some hype. Mobile iOS goodness, including Dynamite Jack and Great Big War Game, get some of the spotlight as well, before the crew brings it home with another batch of Finishing Moves.
Weekend Confirmed Ep. 123: 07/27/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:49 – 00:27:29
Whatcha Been Playing Part 1 00:28:49 – 00:55:55
Whatcha Been Playing Part 2 00:56:38 – 01:27:37
Listener Feedback/Front Page News 01:28:38 – 01:59:07
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
A game shouldn't be a chore to play and if it is, it's either heavily flawed or it's had boring elements purposfully baked in to encourage micro transactions.
If you have to pay for double xp or skill unlocks that are short cuts, that's a REAL worry. Shouldn't a game be so much fun that you wanna keep playing it? If you need a bunch of xp to rank up, shouldn't the act of playing to rank up be fun to be begin with? Shouldn't devs be ashamed if people are willing to pay to skip sections of a game rather than endure the undesirable alternative of playing. It'd be like saying "hey guys, we just released our game but just so you know there's a lot of boring parts and parts that are super repetitive and not a lot of fun but the good news if's you can pay us some money and we'll remove those elements for you".
Thread Truncated. Click to see all 7 replies.
The grindy microtransaction and pay-to-win game experiences are actually closer to working than gaming in my opinion. With the difference that you're working and paying others (to "work" less) instead of getting paid. The fact that many mmo-players have the game running in the background while doing something else just reaffirms this. They're not playing for the sake of playing, they're working towards some stupid goal that doesn't mean anything. Or it rather only means something in the closed microcosm of the game they choose to "not play". It's mind-boggling.
If playing the game is a chore, that's a bad thing
If you're paying for not having to play as much, that's a bad thing.
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