Weekend Confirmed 121 - Ouya, Walking Dead, Gravity Rush, DYAD, Spelunky
by Garnett Lee, Jul 13, 2012 11:00am PDTWeekend Confirmed's latest episode kicks off with some debate and discussion about the Ouya console--the Android-driven platform project that's recently been funded through Kickstarter--before diving into some talk about games like The Walking Dead, Gravity Rush, DYAD, and Spelunky. Garnett is joined by "Indie" Jeff Mattas, Andrew Yoon, and Christian Spicer while Jeff Cannata is away at the San Diego Comic Con. Finishing Moves brings it all home with some recommendations of a few things to play or watch during the summer AAA game drought.
Weekend Confirmed Ep. 121: 07/13/2012
Subscription Links:
- Subscribe to Weekend Confirmed in iTunes
- Weekend Confirmed is also available in the Zune Marketplace
- Subscribe to Weekend Confirmed via RSS
Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.
If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 121 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:30 – 00:29:56
Whatcha Been Playing Part 1 00:30:31 – 01:01:28
Whatcha Been Playing Part 2 01:02:30 – 01:32:32
Listener Feedback/Front Page News 01:33:37 – 02:10:38
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow the Weekend Confirmed crew on Twitter, too!
Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Jeff Mattas @JeffMattas
Andrew Yoon @scxzor
Christian Spicer @spicer
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
Del Rio's newest album, Club Tipsy, has been released! Check out his official web page for more information.
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content










Comments
That said, I completely disagree with Jeff's point about the side missions in AC being more gratifying the GTA's. The whole thing about AC's sandbox is that you get the worst of both worlds. Horseback riding is not the equivalent of driving in GTA. The game systems in AC aren't anywhere near as deep as those in say Red Dead Redemption.
The core problem is again, that there are two protagonists in the game, and I would argue that neither have directives or motivations that directly feed into the main science fiction bit that is supposedly so awesome. Ezio hates the Templars because they killed his family, and Desmond doesn't know anything at all.
Therefore, whenever you do a side mission to unlock some detail about the Templars' plans, neither Ezio nor Desmond will allow it to heavily affect their motives, or story lines. This reduces all the side missions in AC2 to exposition that will feed the player's own curiosity.
But this is the core of my criticism---there is no point to finding something out about the Templars, and the Templars' science fictiony plans can not be considered the "story" if those revelations only exists in the abstract. It merely creates meta construct that ostensibly makes the franchise more interesting---not the fiction itself.
That is not to say that conspiratorial elements, and mystery in the plot can't be a positive thing. Garnet mentioned how it would enhance the story if the crew talked to Desmond as he was in the Animus acting as Ezio. Well, Metal Gear already invented this. Its called the codec. The difference between MG and AC though, is that MG uses the whole idea that Snake is a pawn, and kept in the dark about the true grisley details of his mission, to enhance the plot. Where as in AC the Animus is merely a construct to obfuscate what is ostensibly the plot (according to fans) from the gamer.
And again, this all goes without saying how none of the characters in Assassin's Creed are actually interesting or even last for more than a couple of missions. For a game that no one plays for story, I actually thought GTAIV did a far better job of developing a consistently interesting cast of characters. Niko himself is way more interesting than either Ezio or Desmond---an Eastern European gadfly in this heightened version of American culture. Roman creates a constancy in the plot, by being Niko's relative, not dying in the first couple of missions, and actually being the subject of a fairly compelling rescue mission.
Me not being the biggest GTA fan withstanding, I remember even minor mission giving characters like Packie McReary---the Irish gangster with the sweet oblivious family, Elizabeta Torres---the notorious female drug dealer, way better and more fondly than anyone in Assassin's Creed.
Thread Truncated. Click to see all 57 replies.
You must be logged in to post.