Weekend Confirmed 120 - Dawnguard, Day Z, Diablo 3
by Garnett Lee, Jul 06, 2012 6:00pm PDTDespite the summer's dearth of new releases, the Weekend Confirmed crew get into some spirited discussions about Diablo 3's questionable end-game, and what it's like to be a vampire in Skyrim's new expansion, Dawnguard. Garnett, Jeffs Cannata and Mattas, and regular guest Andrea Rene also delve into some talk about the Day Z beta mod that brings hardcore zombie survival to ArmA 2, and opine a bit about ZombiU and Sim City Social as well. The eclectic mix of topics all wraps up with another batch of Finishing Moves.
Weekend Confirmed Ep. 120: 07/06/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:30 – 00:28:15
Whatcha Been Playing Part 1 00:28:49 – 00:58:47
Whatcha Been Playing Part 2 00:59:43 – 01:29:24
Listener Feedback/Front Page News 01:30:16 – 02:04:42
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
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Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Jeff Mattas @JeffMattas
Andrea Rene @andrearene
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
Del Rio's next album, Club Tipsy, is also just a few days away from its July 10 release. Check out his official web page for more information.
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Comments
The problems Garnett and Jeff have with the free-running in Assassin's Creed seem to show a complete lack of understanding for how the system works and how they are supposed to be playing.
It seems you guys are stuck in the mind-set that there are only two kinds of platforming. One, where you have complete, precise control and the responsibility to line up every jump (2D platformers, the PoP games from last gen, etc), or one where the computer takes over everything.
I'm sorry, but the developers have not failed simply because the platforming system and philosophy they have innovated does not fit neatly within the platforming boxes you are comfortable with.
Assassin's Creed handles the little details so that you can handle the big picture.
There is simply too much going on the world - from geometry to navigate, from enemies pursuing, targets escaping, etc - for the game to ask you to line up, time and land every jump a la POP. However, if there is no tension of missing jumps, or keeping tabs on a target, or getting surrounded and taken out by guards, then these chases and pursuits lose tension.
So the game does something different. It tells you to stop looking 5 steps in front of your feet and worrying about micro-managing the details, and look up. Look 20, 30, 100 steps away, and plan your route. Look for the big gaps you need to cross and the best places to do it, look for the gaps in enemy patrols to make your life easier, keep a look out for your target and cut him off at the pass. We will handle the jumping, and the climbing, you handling the THINKING.
Holding one direction down and holding A is how you end up running into walls, missing jumps, and whatnot. You are being lazy. You don't need incredibly harsh, precise, jarring changes in direction like you would in POP, but you should be shifting his path to ensure the best route over the environment. Imagine using the stick to carve his way over the city the same way you would use it to carve the path of a snowboarder down a mountain.
The developers have not failed because their system does not fit into one of two boxes you are comfortable with. They have succeeded because they have created a system that works perfectly for the specific challenges and experiences they are trying to create.
Thread Truncated. Click to see all 8 replies.
Instead I'd say the game is just (like most action games), way too repetitive. Most areas in every city are just more of the same. Still, its definitely one of the better action games out there, and some of the encounters they set up are quite interesting. The storytelling was very strong in AC2, but I've been let down by the sequels so far. I also hate how parts of the "open" world are always closed off for no reason.
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