Weekend Confirmed 120 - Dawnguard, Day Z, Diablo 3

By Garnett Lee, Jul 06, 2012 11:00am PDT

Despite the summer's dearth of new releases, the Weekend Confirmed crew get into some spirited discussions about Diablo 3's questionable end-game, and what it's like to be a vampire in Skyrim's new expansion, Dawnguard. Garnett, Jeffs Cannata and Mattas, and regular guest Andrea Rene also delve into some talk about the Day Z beta mod that brings hardcore zombie survival to ArmA 2, and opine a bit about ZombiU and Sim City Social as well. The eclectic mix of topics all wraps up with another batch of Finishing Moves.

Weekend Confirmed Ep. 120: 07/06/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:28:15

    Whatcha Been Playing Part 1 00:28:49 – 00:58:47

    Whatcha Been Playing Part 2 00:59:43 – 01:29:24

    Listener Feedback/Front Page News 01:30:16 – 02:04:42

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Del Rio's next album, Club Tipsy, is also just a few days away from its July 10 release. Check out his official web page for more information.

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Comments

  • I think Diablo 3 having a shorter lifespan than D2 was somewhat predictable. Mostly because the skill system removes any incentive to make a new character of the same class, whereas in D2 you kept making new ones just to try different builds. You also hit the level cap much earlier in D3. In D2 you felt like you were making some progress even as you were farming for items, because you're still slowly leveling.

    Also, regarding loot, the problem is twofold. The auction house is a large part of it, because the reason people got addicted to farming items in D2 was because it's psychologically similar to gambling. Every time you're about to kill a boss you have that moment of anticipation, and regardless if you get a good drop or not you want to kill the boss one more time because it'll just take 1 minute and maybe next time you'll get something great. Farming for gold is just a grind, it's monotenous and there's never a moment of anticipation.

    The actual loot itself it also just not as interesting. Specifically I don't like how there's mostly a linear progression in terms of stats and how higher level items always obsolete lower level ones. A decent lvl 63 bow is just like a lvl 62 one but with higher numbers. In D2 item progression was much less about finding an item that had the same stats but higher and instead about finding an item that did more things at once. In D3, everything just gives you stats and resists, it's so homogenized.

    D2 had more item stats that were so powerful they had a profound impact on your character and a lot of them were restricted to unique items, which made uniques feel much more special. For example, in D2 you can get a 100% chance to freeze or knock back enemies on hit, just from items. That's extremely powerful crowd control. In D3 similar effects are limited to like 2-3% and all crowd control comes from skills.