Weekend Confirmed 119 - Spec Ops: The Line, Halo 4
by Garnett Lee, Jun 29, 2012 6:00pm PDTAfter visiting with its designer last week, Spec Ops: The Line stands for inspection. Adam Sessler and Paul Semel join Jeff and Garnett in the discussion that looks at the game both on its surface as a shooter and its underlying ambitions to seriously address the carnage of a "heroic," one-man rampage. Along with the discussion of violence, the conversation also turns to the sustainability of the big-budget console game. Halo 4's commitment to episodic content and the demise of Radical Entertainment lead the news discussions. And of course, it all wraps up on Finishing Moves.
Weekend Confirmed Ep. 119: 06/29/2012
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Show Breakdown:
Round 1 00:00:38 – 00:30:19
Whatcha Been Playing Part 1 00:30:58 – 01:01:38
Whatcha Been Playing Part 2 01:02:26 – 01:31:24
Listener Feedback/Front Page News 01:32:33 – 02:00:30
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
The people who won't even finish a six-hour Call of Duty campaign will go and play 60 hours of the multiplayer. I think that's because it's dynamic - every time you play the multi something different happens. It speaks directly to the unique nature of video games. I'm not saying every game needs multiplayer though, though most publishers have erroneously come to that conclusion.
Maybe the mass audience really does prefer the stories they tell themselves to the stories game designers try to tell them. I mean, just look at that one guy's 10-year game of Civlization II and the story he ended up creating for himself: http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/
I'm not saying one is better than the other. I'm just pointing out how the linear, story-driven game doesn't seem to be as popular on the whole when the entire gaming audience is taken into consideration.
Thread Truncated. Click to see all 41 replies.
The people who play hours and hours of minigames on their mobile devices are drawn to that because it probably resembles either their image of a "game" - sports, or the last time they ever played a video game - the pre-1983 crash Atari era. Games as singular narratives with storylines is an idea that really only developed after the NES - after a huge chunk of the population dropped off of gaming, and the ones who accepted that idea have mainly been the core audience that's been constantly playing games since then.
People still ask me "are you winning" when they see me playing a singleplayer game which just shows the difference in mentality. I think we overestimate how many people even see games as something you can or even should "finish" or "beat". When they think of "storylines" they probably think of things like the stories that are created in sports.
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