Weekend Confirmed 119 - Spec Ops: The Line, Halo 4
by Garnett Lee, Jun 29, 2012 11:00am PDTAfter visiting with its designer last week, Spec Ops: The Line stands for inspection. Adam Sessler and Paul Semel join Jeff and Garnett in the discussion that looks at the game both on its surface as a shooter and its underlying ambitions to seriously address the carnage of a "heroic," one-man rampage. Along with the discussion of violence, the conversation also turns to the sustainability of the big-budget console game. Halo 4's commitment to episodic content and the demise of Radical Entertainment lead the news discussions. And of course, it all wraps up on Finishing Moves.
Weekend Confirmed Ep. 119: 06/29/2012
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Show Breakdown:
Round 1 00:00:38 – 00:30:19
Whatcha Been Playing Part 1 00:30:58 – 01:01:38
Whatcha Been Playing Part 2 01:02:26 – 01:31:24
Listener Feedback/Front Page News 01:32:33 – 02:00:30
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
Do you keep the same battle system? Do you keep the pre-rendered backgrounds or go with a full 3rd person camera? How do you do the world map? Voice acting? Do you try to make it into something more modern or do you essentially try to make a 90's era JRPG with today's graphics?
Nevermind how long it would probably take today's Square Enix to actually make that game. Look at how long FFXIII took and how long Versus XIII is taking. They had to outsource part of XIII-2 to Try-Ace.
Thread Truncated. Click to see all 4 replies.
Halo: CE Anniversary.
They took the exact same game, right down the underlying physics and animation systems and kept them completely intact. The game plays exactly the same way. Then they built a new engine on top of that existing code.
Do the same with FFVII, at least in principle.
Keep the town layouts, the battle system, the dialog, and the major events all exactly the same.
Now overhaul every facet of the graphics engine.
Done.
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