Weekend Confirmed 118 - Spec Ops: The Line, Lollipop Chainsaw, Magic 2013

By Garnett Lee, Jun 22, 2012 11:00am PDT

On this week's episode of Weekend Confirmed, Lead Designer of Spec Ops: The Line joins Garnett and the two Jeffs to talk about the upcoming Heart of Darkness-inspired shooter. There's also some more Diablo 3 discussion surrounding the new real-money auction house, as well as some impressions of Lollipop Chainsaw, Ghost Recon: Future Soldier, and Magic: The Gathering - Duels of the Planeswalkers 2013, before the crew wraps things up with some Finishing Moves.

Weekend Confirmed Ep. 118: 06/22/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:28:29

    Whatcha Been Playing Part 1 00:28:59 – 00:56:55

    Whatcha Been Playing Part 2 00:57:31 – 01:27:45

    Listener Feedback/Front Page News 01:28:31 – 01:58:18

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Cory Davis @Snak3Fist

2K Games @2K Games

You can also check out the 2K Games YouTube Page to see some Spec Ops: The Line videos.

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • If it wasn't for inferno, I would agree with Jeff that the simplicity of Diablo 3 is better. Unfortunately, the design choices completely unravel on the inferno difficulty.

    Act 2 and 3 Inferno are so difficult (still) that min/maxing is required to simply progress, leaving only a small handful of builds that are viable. Gear becomes even more important. However, it's very rare to get a drop that will be better than what you can afford from the AH. The difficulty combined with the lack of quality drops forces the player to go from being a treasure hunter to an investment banker..

    When exposed to the fires of inferno, these design choices melt to a system that minimizes in-game player choice and instead emphasizes min/maxing with a healthy dose of random numbers.