Weekend Confirmed 116 - E3 2012 post-show wrap-up
by Garnett Lee, Jun 08, 2012 9:00pm PDTE3 2012 is officially in the rear-view mirror, which means it's time for the Weekend Confirmed crew to talk about all types of impressions, news, and more. Garnett is joined by the Jeffs--Cannata and Mattas--and a trio of special guests: David Ellis from 343 Industries, and N'gai Croal and Justin Blankenship from HitDetection. There's far more than can be covered in one show, but the crew still manages to touch on a huge list of titles. Halo 4, Dishonored, SimCity, XCOM: Enemy Unknown, Rayman Legends, New Super Mario Bros. U, Watch_Dogs, The Last of Us, Beyond, Need For Speed: Most Wanted, Resident Evil 6, and The Cave are just some of the games discussed in this week's info-packed episode.
Weekend Confirmed Ep. 116: 06/08/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:41 – 00:29:10
Whatcha Been Playing Part 1 00:29:41 – 00:58:44
Whatcha Been Playing Part 2 00:59:18 – 01:26:10
Listener Feedback/Front Page News 01:26:58 – 02:01:27
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Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
Frequently, a positive point of a game as stated by you guys will be "It makes you feel like a badass".
You know what? I'm done feeling like a badass. I've had enough of those types of experiences. I want to feel something different. I want to feel weak, or confused, or curious, or proud. So many games have so little going for it except that it "makes you feel like a badass". By now, that's a negative aspect of a game for me.
Thread Truncated. Click to see all 12 replies.
But I don't think I wanna play a game as a person who has trouble aiming a gun and freaks out and hyperventilates and runs away when danger approaches.
The problem is being weak and confused and being a badass aren't mutually exclusive. My favorite confused, broken, angry and flawed characters also happen to badasses and it's these flaws that make them badass.
Badass characters become so much more appealing and believable when they have huge character flaws and regrets and issues.
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