Weekend Confirmed 116 - E3 2012 post-show wrap-up
by Garnett Lee, Jun 08, 2012 9:00pm PDTE3 2012 is officially in the rear-view mirror, which means it's time for the Weekend Confirmed crew to talk about all types of impressions, news, and more. Garnett is joined by the Jeffs--Cannata and Mattas--and a trio of special guests: David Ellis from 343 Industries, and N'gai Croal and Justin Blankenship from HitDetection. There's far more than can be covered in one show, but the crew still manages to touch on a huge list of titles. Halo 4, Dishonored, SimCity, XCOM: Enemy Unknown, Rayman Legends, New Super Mario Bros. U, Watch_Dogs, The Last of Us, Beyond, Need For Speed: Most Wanted, Resident Evil 6, and The Cave are just some of the games discussed in this week's info-packed episode.
Weekend Confirmed Ep. 116: 06/08/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:41 – 00:29:10
Whatcha Been Playing Part 1 00:29:41 – 00:58:44
Whatcha Been Playing Part 2 00:59:18 – 01:26:10
Listener Feedback/Front Page News 01:26:58 – 02:01:27
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
I think he needs to sit down and read this article because it makes really good points about this year's E3.
http://gamasutra.com/view/news/172088/From_the_Editor_E3_2012__The_E3_of_Disillusion.php
"On the grand stage in L.A., at the event that I've heard called the "Super Bowl of Video Games," the world's biggest video game publishers made clear at whom they would direct hundreds of millions of dollars of investment: Bloodthirsty, sex-starved teen males who'll high-five at a headshot and a free T-shirt.
Outside of Nintendo's dry product overviews, the main press conferences at E3 looked like a pissing match of who could say "fuck" more (ooo, bad words!), and who could show off the fanciest, highest-fidelity, most realistic up-close-and-personal (and virtually non-interactive) kill animations."
Thread Truncated. Click to see all 39 replies.
I didn't pay attention to anything during E3; I don't even know what The Last of Us looks like. I guess that ignorance is bliss; I'll just wait for more indie games and smaller E3 holdouts to get unveiled later.
I haven't finished reading Graft's editorial yet, but this paragraph caught my eye:
I have a friend who is working on a rather well-publicized game for a major handheld platform. He saw the intricate neck-stabbings, the bows and arrows, the line-up-your-reticle-on-that-guy's-head-and-repeat "gameplay," and the press-a-button-to-begin-a-kill-animation "game design." He said that seeing these games made him think, "I sure am glad that I'm making an actual video game." Anyone else who is making actual video games should be just as proud.
Agreed; I've been waiting for an actual real-time gameplay mechanic to come along, or a first-person shooter that doesn't have QTEs and overproduced cinematics getting in the way all the time. If I fool myself into thinking that the only games that would fit this bill would be shown at E3, I'd be waiting forever. I remember back when a game could be completely engaging without a single spoken word (because you had to fit the game onto X floppies, and PCs weren't fast enough to play compressed audio AND render graphics in real-time). And that was even the "bloodthirsty" action games. Doom practically looks like a classic artform compared to the Baysplosion-QTE-fests like Black Ops 2 and Far Cry 3. And it ages far better, because it relies on action gameplay mechanics and level design, not overwrought cinematics that get old. Thinking back to all the people who complained about "key-door-exit" being annoying, I'd rather have that than ultralinear gameplay flow gated with QTEs.
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