Weekend Confirmed 115 - E3 2012 predictions, Ghost Recon: Future Soldier, Dragon's Dogma

by Garnett Lee, Jun 01, 2012 11:00am PDT

E3 predictions! You love 'em! You hate 'em! You hate loving them? Whatever the case, The two Jeffs, and Insomniac's James Stevenson join Garnett to offer up plenty of forum fodder in anticipation of the big event next week. The crew tackles the big three--Microsoft, Sony, and Nintendo--in the order of their respective press conferences. Does Xbox as a living room entertainment gateway give anyone goose bumps? Can Sony shake the Vita bottle hard enough to make a genie finally appear? Can Nintendo successfully answer "What would Mario do?" Of course, there's also time to talk some about the design plans for refining Diablo 3, Ghost Recon: Future Soldier, and Dragon's Dogma before wrapping it up with Finishing Moves.

Weekend Confirmed Ep. 115: 06/01/2012

Subscription Links:

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 115 directly.

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:38 – 00:27:49

    Whatcha Been Playing Part 1 00:28:16 – 00:57:34

    Whatcha Been Playing Part 2 00:58:27 – 01:27:28

    Listener Feedback/Front Page News 01:28:15 – 02:01:51

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

James Stevenson @JamesStevenson

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.


  • I thought long and hard over the week about why my excitement to E3 was diminished and I figured out that it's because I don't expect exciting new ip to be announced, and what I do think will be announced new will come in two favors- shooters or casual-aimed gimmick-laden disguised mini-game collections.

    That said, there are a lot of games coming that I know I am interested in. Just not games that are true unknown quantities.

    Kinect and Wii focused titles bore me to tears. Few have lived up to their hype, and Wii Sports is still the most creatively successful thing to come from the advent of motion control. I think the Wii Remote and Move controller far surpass the Kinect in terms of usability, but the games that come out for all three motion devices mainly are unresponsive, broken pieces of marketing directed drivel.

    I'm so sick of seeing models being passed off as "normal folk" just having fun with games, and I think the strategies used to pick what games to create for motion controlled titles almost always feel like they are made by sweatshops, not artists.

    On the other side of the aisle, you have drab, bro-tastic shooters that feel like the wet dreams of Republicans just desperate to kill anyone of a different ethnicity than white.

    Seriously, there are lots of games that defy these two pitfalls, but this seems to be the growing core of an industry where true creatives get pushed further to the fringes while PR execs that like to think of themselves as publishers rush through development of any game that can ape the ideas from other games that are proven sellers.

    Just look to our industry leaders- EA and Activision- to see how broken, dishonest, and dismally un creative the future of our industry could be.

    PS- Who here is excited for more "premium services" like CoD Elite and EA's newly announced me-too service?!?

  • I think what most co-op titles are missing is something to keep you invested in the experience of playing with strangers. Chromehounds is a title that captured a direction I think is worth investigating. By having an ongoing battle between the different groups, I felt like a member of a real organization. The progress of the battles mattered as I saw the advantage shift over time. It was not perfect, but it was a bigger scheme to the action than just "fight these guys for no reason other than to fight."

    A big problem I have with a lot of multiplayer-focused titles is that they seem to think that, by virtue of being a competitive game, things like narrative cohesion and explaining roles and actions to players doesn't matter.

    I will never understand what makes some developers think that being online only is a good thing. I understand that programming bots takes time and resources, but thinking that your game is going to have the player base to allow for good matchmaking at all times, when even really big titles have an issue with this, seems the height of misplaced ego. "We don't need to think about anything but the online. We are making a shooter and those are HUGE! All we gotta do is make an online shooter and we will rake in the dough!" This seems to be the logic.

    I have to admit that I pretty much ignore the online aspect of most games now. Even with Splinter Cell: Conviction, a game I was excited to try online, the thought of getting online and having to deal with the jerks that you run into online just turns me off. I don't have a massive list of friends to play with, and things have gotten so bad on the 360 that I can't jump into a game without being faced with racist jerks or thirteen year-old mouth-breathers. Until THAT problem gets taken care of, developers are going to have a hard time getting people that aren't inclined to play online playing online.

  • I have a Vita love it, adore it, best handheld ever no question hands down. Sony botched it, they're a dinosaur they don't get it, they are stuck in the mud, and have no idea what made them a success in the PS1/2 era.

    From day one with the vita it should have had every Sony game the console had. Not golden abyss, uncharted 3, not burning skies Resistance 3. Why is "Full frontal" not on the vita, why isn't every PSN title playable on the Vita, why isn't God of War: Ascension on the vita. Huge mistake that has no put the vita in the same boat as the psp and I really don't expect it to change.

    Sony missed the golden opportunity, and can never get it back, because in a year the PS4 will be released and then the Vita will look and be old tech that can't do what it's big boy brother can. Sony needs to get its act back together get hungry and realize the public won't come back to them unless they get progressive not regressive.