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Weekend Confirmed 105 - Journey, Mists of Pandaria, Mass Effect 3

by Garnett Lee, Mar 23, 2012 11:00am PDT

After a long look at Mass Effect 3 last week, Jeff, Jeff, Andrea, and Garnett turn their attentions to Journey, the upcoming Mists of Pandaria expansion for World of Warcraft, and other games. However, they cannot ignore the interesting turn the controversy over the ending of Mass Effect 3 took with BioWare co-founder Dr. Ray Muzyka directly addressing fans to promise them "clarity" and "closure" through new content the team will create. We also catch up on the announcement of an Epic Mickey sequel along the way to wrapping up with Finishing Moves.

Weekend Confirmed Ep. 105: 03/23/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:27:20

    Whatcha Been Playing Part 1 00:27:56 – 00:56:50

    Whatcha Been Playing Part 2 00:57:50 – 01:27:58

    Listener Feedback/Front Page News 01:28:49 – 01:58:34

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

For our listeners in or near Los Angeles - Double Jump (The show Christian Spicer and Jeff Cannata are putting on) is at the Upright Citizens Brigade Theatre on Saturday, March 24th. Check our show notes for more info and the link where you can purchase tickets. People can get tickets online at:

http://losangeles.ucbtheatre.com/shows/view/3042

The first 10 people that say "Weekend Confirmed" at the door get their money back! The show is all ages and should be awesome!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.





Comments

  • Garnett, I'm not usually one to tell people their opinion on this or that is quote/unquote "wrong," but I was hyped as hell for Sine Mora based on all the praise it received leading up to and after it's release.

    All I can really say is that your opinion is incorrect. Sine Mora is not a good game.

    - The planes are squirrely and twitchy at the best of times, nevermind that they move at the same speed even when the much lauded slowdown power is active. What the hell is the point of a slowdown mechanic where you still move at the same speed? All that does is give you more time to look at the bullet patterns as your twitchy little gnat of a plane bangs into them.

    - Boss hitboxes are small and fussy. Hey, I'm all for moderate bullet spray, but the rule of thumb in good shmups is that you're shooting in the general direction of the enemy while your primary focus is on weaving through bullets, protecting your own hitbox. Having small targets all the while means you're only dealing damage when lined up with a specific horizontal slice of the screen. In a game where the time limit is your health bar, this presents a problem.

    - Tons, and I do mean TONS of "aha, I gotcha" moments, where enemies or obstacles fly onto the screen completely and utterly without warning or without adequate time to react. The bosses in particular are really bad for this, often having sudden, fast moving attacks that sweep the entire screen. Cheap hits is not the same thing as challenge.

    - Some bullets or obstacles blend into the background. Ever notice how Cave and Touhou shmups tend to have large pink and purple bullets? There's a reason for that: you can fucking see them! It's the same reason why the backgrounds tend to have a muted colour pallet.

    - Two words: Gradius Syndrome. Your success in several areas is more or less dependent on how powered up your guns are. If you lose your powerups, good bloody luck.

    - Powerup drops are anything but balanced.

    - Poor level design and pacing.

    - I will concede that the art style, music and story are all amazing, but that's not really what you want to hang your hat on when making a horizontal scrolling shooter.

    - On the whole, I wouldn't call it garbage, just very amateurish. There's still some fun to be had, but the design just seems kind of haphazard and poorly thought out.


    If anyone out there is curious about the genre but found the whole danmaku thing to be too intimidating, I urge you, don't pick Sine Mora as your gateway game. Jamestown is cheaper and a better game in every way.