Weekend Confirmed 104 - Mass Effect 3, Diablo 3, GDC remainders

By Garnett Lee, Mar 16, 2012 11:00am PDT

Mass Effect 3 tops everyone's list. There's no way the Weekend Confirmed crew couldn't talk about it, but there are no spoilers... hell, Cannata's not even finished with it yet and we wouldn't want to do that to him. It's no secret, though, that the game's ending has rubbed a lot of fans the wrong way. What we want from game endings and the difficulties faced in putting a conclusion on a story we've invested so many hours offers a lot to consider. We also take a first look at some of our impressions from the game being careful to not give anything story-related away. Other things are happening as well. There's the Diablo 3 release date announcement, finally, and we've got a bunch of stuff left over from GDC last week as well. It's a non-stop ride to Finishing Moves.

Weekend Confirmed Ep. 104: 03/16/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:27:07

    Whatcha Been Playing Part 1 00:27:42 – 00:57:22

    Whatcha Been Playing Part 2 00:58:15 – 01:26:09

    Listener Feedback/Front Page News 01:27:08 – 02:00:11

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

For our listeners in or near Los Angeles - Double Jump (The show Christian Spicer and Jeff Cannata are putting on) is at the Upright Citizens Brigade Theatre on Saturday, March 24th. Check our show notes for more info and the link where you can purchase tickets. People can get tickets online at:


The first 10 people that say "Weekend Confirmed" at the door get their money back! The show is all ages and should be awesome!

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Click here to comment...



    I wanted to talk about the ending of Mass Effect 3, but not in the way that everyone else is talking about it. I actually quite liked the final moments of ME3, but what dissapointed me was the entire final mission that lead up to that point.

    My favorite game ending of all time was Mass Effect 2.... and when I say ending, I'm not just refering to the final reaper battle (which was just a boss fight). I'm reffering to the entire final mission, that had you and your crew fighting your way through the collector forces.

    The entire final mission in ME2 was brilliantly constructed. I was making tactical choices the entire way through, all of which were effected by the choices and decisions you had made throughout the game leading up to that point. I had to carefully weigh all my options every time I needed to send a crew-member to accomplish a specific task. Who has the best abilities to accomplish the task successfully? Who is the most likely to survive, based on their motivation to succeed?

    I felt the weight of the entire journey squarely on my shoulders. I was nervous for my crewmates survival, but also nervous that they performed their tasks successfully. And I was fighting for my life the entire time.

    Now cut to Mass Effect 3.

    I found the final mission to Earth to be very exciting and well designed from a pure mechanical action/shooter point of view. However, it also lacked any form of tactical decision making or consiquence. There is one stand-off firefight that I guess is effected by your "Galactic Readiness" rating, but that rating is set in stone before you begin the mission. You just sort of walk into the encounter and deal with whatever you are going to deal with based on that rating.

    To me, THIS is the weakness of ME3s ending. Not the plot or story choices, but the lack of true envolvement on the level of ME2.

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