Weekend Confirmed 104 - Mass Effect 3, Diablo 3, GDC remainders

By Garnett Lee, Mar 16, 2012 11:00am PDT

Mass Effect 3 tops everyone's list. There's no way the Weekend Confirmed crew couldn't talk about it, but there are no spoilers... hell, Cannata's not even finished with it yet and we wouldn't want to do that to him. It's no secret, though, that the game's ending has rubbed a lot of fans the wrong way. What we want from game endings and the difficulties faced in putting a conclusion on a story we've invested so many hours offers a lot to consider. We also take a first look at some of our impressions from the game being careful to not give anything story-related away. Other things are happening as well. There's the Diablo 3 release date announcement, finally, and we've got a bunch of stuff left over from GDC last week as well. It's a non-stop ride to Finishing Moves.

Weekend Confirmed Ep. 104: 03/16/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:27:07

    Whatcha Been Playing Part 1 00:27:42 – 00:57:22

    Whatcha Been Playing Part 2 00:58:15 – 01:26:09

    Listener Feedback/Front Page News 01:27:08 – 02:00:11

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

For our listeners in or near Los Angeles - Double Jump (The show Christian Spicer and Jeff Cannata are putting on) is at the Upright Citizens Brigade Theatre on Saturday, March 24th. Check our show notes for more info and the link where you can purchase tickets. People can get tickets online at:


The first 10 people that say "Weekend Confirmed" at the door get their money back! The show is all ages and should be awesome!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Click here to comment...


  • I want to explore the concept that there is a one definitive version of a game that we bought with our $60. Aren’t some of us complaining that the developers/publishers are breaking up this definitive version into DLC? First of all, how many entities that we purchase have this well defined version? I cannot think of many examples. And with the specific cases that do, I think it is more likely a default of the limitation defined by the medium. We don’t have such a thing when we buy a car. Each make of car have different trims and accessories that we can add. Buying a house was brought up one time in one of the thread. Anybody ever buy a new home? Those builders can nickel and dime you with tons of feature. You want the cheap countertop or granite? Do you want the house to come included with plain refrigerator or the bigger one with stainless steel exterior? It is only when we buy used cars or used house that we have fewer choices. Most physical objects that we buy have wide gradation of pricing based on quality, features, and perceived demand.

    How about artistic entities such as literature or movies? We don’t expect Pride and Prejudice to have a DLC to further expand on one of her sisters’ exploits do we? Literature and movies are normally limited by the fact that they are linear. Without making the consumer experience the story from the beginning to the end over again, it is hard to add or remove elements. With games, however, it is possible since gamers have the freedom to get off the linear path and explore sidequests. Whether the sidequest is “integral” to the main story can be rather grey like case with the infamous DLC in ME3.

    Videogames used to be available in one version because we did not have the ability to get the DLC. The NES and PS1 games were stuck with that one version burned into the disc or cartridge. The consoles did not connect to the Internet at its infancy. The publishers did not have the ability to add stuff to the game. So that concept of adding stuff afterwards did not even exist. Why do we cry foul when a game element created before the game is published get held back for DLC? This was never done before mainly because this concept did not exist. I know all of this sound elementary or obvious. It was not because the publishers were "moral" or that the concept were somehow sacrosanct that these "violations" did not exist before. It simply was not practical. What other things we buy in the world follow these “rules” which we are placing on videogames?

    Now back to the comparison to literature and movies. The concept of definitive version is probably going to change for these mediums too. How many versions of Star Wars do we have? Do we want the theatrical release version or the director’s cut? Even before the digital age, some literature can exist with no illustration, color illustrations, deluxe binding, special appendix, or comments by the author. Now books are going into ebooks which connects to the Internet. Contents of a book can be updated frequently. When these mediums can be changed afterwards, there will be more ways to “break” the convention and new ways to tier the pricing. Is this a paradigm shift or violation of some immutable principal?