Weekend Confirmed 104 - Mass Effect 3, Diablo 3, GDC remainders

By Garnett Lee, Mar 16, 2012 11:00am PDT

Mass Effect 3 tops everyone's list. There's no way the Weekend Confirmed crew couldn't talk about it, but there are no spoilers... hell, Cannata's not even finished with it yet and we wouldn't want to do that to him. It's no secret, though, that the game's ending has rubbed a lot of fans the wrong way. What we want from game endings and the difficulties faced in putting a conclusion on a story we've invested so many hours offers a lot to consider. We also take a first look at some of our impressions from the game being careful to not give anything story-related away. Other things are happening as well. There's the Diablo 3 release date announcement, finally, and we've got a bunch of stuff left over from GDC last week as well. It's a non-stop ride to Finishing Moves.

Weekend Confirmed Ep. 104: 03/16/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:27:07

    Whatcha Been Playing Part 1 00:27:42 – 00:57:22

    Whatcha Been Playing Part 2 00:58:15 – 01:26:09

    Listener Feedback/Front Page News 01:27:08 – 02:00:11

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

For our listeners in or near Los Angeles - Double Jump (The show Christian Spicer and Jeff Cannata are putting on) is at the Upright Citizens Brigade Theatre on Saturday, March 24th. Check our show notes for more info and the link where you can purchase tickets. People can get tickets online at:


The first 10 people that say "Weekend Confirmed" at the door get their money back! The show is all ages and should be awesome!

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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Click here to comment...


  • JeffC: From my understanding of how DLC works . . .

    Bullshit. You're just parroting the company line. It's not your understanding. It's what EA/BioWare PR has put out there, except now it's coming out of your mouth instead of a press release.

    The Prothean character has extensive commentary throughout the game, much of which puts the endgame 'choices' in context. His presence on the disc makes it clear that he was designed as a core character. Later, they created the Eden Prime mission as DLC and realized it was weak sauce by itself, so "bundled" the Prothean character with it.

    Thread Truncated. Click to see all 5 replies.

    • I don't understand this reasoning. Because EA explained it one way, and Jeff explained it the same way, it must be a PR line? Or it could be, you know, the truth... since that's totally another reason why two sources would provide the same information.

      And you can claim it's the EA PR line, but then you'd also have to believe that EA, Ubisoft, Activision, Microsoft, THQ and EVERY OTHER PUBLISHER ON THE PLANET all had a secret meeting and decided how they were going to do PR for DLC.

      Cause they all say the same thing. And the project leads, who are not PR people at all and have minimum media training in most cases (Casey Hudson and Jade Raymond were two examples of exceptions), are ALSO saying the same thing. So either everybody down the ENTIRE development chain in EVERY company is has been expertly trained to say the same thing.... or it's just the truth.

      Your alternate theory is a much, much larger leap of faith than what Jeff, EA, and the entire development community is saying.

      Character models, character-specific animations (of which there are relatively few in Mass Effect... which is why FemShep looks fucking ridiculous, acting out with the same exact animations as her larger, bulkier male counterpart) can be done pretty quickly. Voice acting for the entire game is handled pretty early in the development of most games... by the mid-point of production at the latest.

      Now, Bioware had a choice. They could have made Janik like Kasumi and Zaeed in ME2... who had literally NOTHING of interest to say about anything, rarely appeared outside designated spaces, and repeated the same short bursts of canned dialog.


      They could do it this way.

      Now, would I have vastly preferred to have Janik as a central character, and been left to download Ashley the Space-racist, Vega the soldier-dude, or EDI the robot-butler? Sure. But that's more of a damnation of Bioware's new squad members. Janik stands out as valuable piece, because the people we get by default are pretty boring (Liara, Garrus and Tali are great as always, but they're familiar faces at this point).