Weekend Confirmed 104 - Mass Effect 3, Diablo 3, GDC remainders
by Garnett Lee, Mar 16, 2012 11:00am PDTMass Effect 3 tops everyone's list. There's no way the Weekend Confirmed crew couldn't talk about it, but there are no spoilers... hell, Cannata's not even finished with it yet and we wouldn't want to do that to him. It's no secret, though, that the game's ending has rubbed a lot of fans the wrong way. What we want from game endings and the difficulties faced in putting a conclusion on a story we've invested so many hours offers a lot to consider. We also take a first look at some of our impressions from the game being careful to not give anything story-related away. Other things are happening as well. There's the Diablo 3 release date announcement, finally, and we've got a bunch of stuff left over from GDC last week as well. It's a non-stop ride to Finishing Moves.
Weekend Confirmed Ep. 104: 03/16/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:30 – 00:27:07
Whatcha Been Playing Part 1 00:27:42 – 00:57:22
Whatcha Been Playing Part 2 00:58:15 – 01:26:09
Listener Feedback/Front Page News 01:27:08 – 02:00:11
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
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Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Jeff Mattas @JeffMattas
For our listeners in or near Los Angeles - Double Jump (The show Christian Spicer and Jeff Cannata are putting on) is at the Upright Citizens Brigade Theatre on Saturday, March 24th. Check our show notes for more info and the link where you can purchase tickets. People can get tickets online at:
http://losangeles.ucbtheatre.com/shows/view/3042
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner










Comments
How about artistic entities such as literature or movies? We don’t expect Pride and Prejudice to have a DLC to further expand on one of her sisters’ exploits do we? Literature and movies are normally limited by the fact that they are linear. Without making the consumer experience the story from the beginning to the end over again, it is hard to add or remove elements. With games, however, it is possible since gamers have the freedom to get off the linear path and explore sidequests. Whether the sidequest is “integral” to the main story can be rather grey like case with the infamous DLC in ME3.
Videogames used to be available in one version because we did not have the ability to get the DLC. The NES and PS1 games were stuck with that one version burned into the disc or cartridge. The consoles did not connect to the Internet at its infancy. The publishers did not have the ability to add stuff to the game. So that concept of adding stuff afterwards did not even exist. Why do we cry foul when a game element created before the game is published get held back for DLC? This was never done before mainly because this concept did not exist. I know all of this sound elementary or obvious. It was not because the publishers were "moral" or that the concept were somehow sacrosanct that these "violations" did not exist before. It simply was not practical. What other things we buy in the world follow these “rules” which we are placing on videogames?
Now back to the comparison to literature and movies. The concept of definitive version is probably going to change for these mediums too. How many versions of Star Wars do we have? Do we want the theatrical release version or the director’s cut? Even before the digital age, some literature can exist with no illustration, color illustrations, deluxe binding, special appendix, or comments by the author. Now books are going into ebooks which connects to the Internet. Contents of a book can be updated frequently. When these mediums can be changed afterwards, there will be more ways to “break” the convention and new ways to tier the pricing. Is this a paradigm shift or violation of some immutable principal?
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It's a good thing I don't run the ESA, because I would be such a wise-ass about this.
I would get EVERY publisher to start putting Health-food style advertising prominent on all their games.
"Shown to improve problem solving skills, hand-eye coordination, and teamwork."
I mean, all of those effects have has much proof behind them as violent behavior.
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It's the final book in a 9 book series, and the conclusion of a story arc that began 8 years and 20 books ago.
It is also most poorly written, frustratingly stupid, illogical piece of crap I've ever read. Like, "I'm never reading another star wars novel ever again" bad.
So to all the Mass Effect fans who are frustrated with the ending of ME3, take solice that Star Wars fans are going through a far worse case of nerd/fan tourture.
It is so hard to be a Star Wars fan these days :(
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http://www.thegamingvault.com/2012/03/mass-effect-3-refunds-from-amazon-possibly-psn-and-origin/#more-34905
http://videogamewriters.com/confirmed-amazon-offering-refunds-to-dissatisfied-mass-effect-3-customers-41956/
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The problem I really have with any anti-DLC argument is they're only ever arguing about one thing. They don't want to pay money for it. It's not like they have any great moral trumpet, or cause. A simple I don't like paying for things mentality, and the idea that a collective we could boycott it idea that will never work.
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It's Bioware's story. You got to play along and make some personal impact along the way.
My problem with the ending isn't that it's out of my control, only that it's handled poorly. A fatalistic ending such as the one in ME3 has to be EARNED, and while Bioware did a great job throughout the series of making the Reapers seem terrifying and almost unbeatable, the ultimate build-up toward the final actions felt rushed and robbed of any poignancy.
But I think we're ALL overlooking the most shocking part of this discussion:
GARNETT LEE COMPLETED A GAME!
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I wanted to talk about the ending of Mass Effect 3, but not in the way that everyone else is talking about it. I actually quite liked the final moments of ME3, but what dissapointed me was the entire final mission that lead up to that point.
My favorite game ending of all time was Mass Effect 2.... and when I say ending, I'm not just refering to the final reaper battle (which was just a boss fight). I'm reffering to the entire final mission, that had you and your crew fighting your way through the collector forces.
The entire final mission in ME2 was brilliantly constructed. I was making tactical choices the entire way through, all of which were effected by the choices and decisions you had made throughout the game leading up to that point. I had to carefully weigh all my options every time I needed to send a crew-member to accomplish a specific task. Who has the best abilities to accomplish the task successfully? Who is the most likely to survive, based on their motivation to succeed?
I felt the weight of the entire journey squarely on my shoulders. I was nervous for my crewmates survival, but also nervous that they performed their tasks successfully. And I was fighting for my life the entire time.
Now cut to Mass Effect 3.
I found the final mission to Earth to be very exciting and well designed from a pure mechanical action/shooter point of view. However, it also lacked any form of tactical decision making or consiquence. There is one stand-off firefight that I guess is effected by your "Galactic Readiness" rating, but that rating is set in stone before you begin the mission. You just sort of walk into the encounter and deal with whatever you are going to deal with based on that rating.
To me, THIS is the weakness of ME3s ending. Not the plot or story choices, but the lack of true envolvement on the level of ME2.
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Luck of draw determines what perks, weapons and even characters (each with unique loadouts) I get to use? Ugh.
Factor that in with controls and combat mechanics that never quite hit the level of polish in a Gears of War, and I'm pretty much done with it now that I've shipped off my dude to the front-lines.
It's too bad, because mixing up powers to deal with some of the more powerful enemy types is pretty fun (though it's only actually necessary on Hardcore difficulty or above, and against the Reapers... the Geth and Cerberus are pushovers).
But I prefer working with teammates to take care of setting up fortifications to delay, distract, kill or assist us in killing the waves of different enemies, and putting those smooth, polished combat mechanics to work against different combinations of enemies and bosses.
Ah well, each to their own. Somewhere out there, there are actually people who prefer the Survival Spec Ops mode in CoD to BOTH. :P
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I really find it amazing how some people on podcasts who have no professional game development skills themselves eagerly patronize their audience to show everyone just how above the rabble they are. It doesn't make you look like cool headed reasonable people. It just makes you look like douche bags.
That said, the reality is that much of the dlc content was indeed produced while the discs were being pressed, which is why you still have to download lots of data to play it. However, what I'm experiencing on the PS3 with the $60 game, are rampant frame rate issues and screen tear. Maybe if Bioware's "business model" had been more dedicated towards providing a polished product, I wouldn't be experiencing these issues.
I'd also like to point out that dlc aside, I'm not interested in spending $50+ for Xbox Live (so that I can raise my readiness stat and get a "good" ending), or $150 for an "accouterment" free microphone that lets me drink a glass of water---which, if that's not a gimmick I don't know what is.
So, if I got the "hydration edition" of ME3, along with online play and dlc, I would be paying about $270 for the Mass Effect 3 experience---hey, I guess its more than a cat helmet, but its not exactly a bargain.
I don't know if you guys just "love selling things" but maybe be a little more scrupulous in your actual criticism (since lets face it, that is your function here) and a little less worried about just how "entitled" gamers are.
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I did not receive a free copy of Mass Effect 3. I purchased it just like the rest of you.
I did not purchase the DLC and currently have no plans to.
I could not care less whether any of you buy the game, the DLC for the game, or the Kinect sensor. It effects me not a whit.
I have no problem with anyone criticizing the ending, the beginning, or any part of any game. I do it all the time. What I thought ridiculous, and wanted to mock, was the suggestion by many online that Bioware should somehow change it for them, because they didn't like it.
There is a huge difference between actual problems with a game - crashes, bugs, features not working (cough, face import, cough) - and a taste issue with how a story wraps up.
I also believe there is a difference between saying "you cannot progress in our game unless you pay us X extra dollars" and "there are some interesting bits of the story we will sell you for extra money". Am I pleased by the latter? No. But is it "unethical" and cause for indignation? No. I'm gonna call 'em as I see 'em and that reaction seems childish.
You will only ever get my honest opinions and reactions on this show or any other. If that doesn't jibe with yours, then we can have an honest disagreement. To suggest my motivation comes from anything else is insulting and uncalled for.
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I always found the power wheel and weapon select wheel awkward in the Mass Effect series and was looking forward to using it Mass Effect 3. The problem was that while it worked fine when the game was quiet, whenever there was a battle going with a lot of sound effects from gunfire and explosions, Kinect could not read my voice and I died more than a few times from trying to rely on it. Worse was when Kinect would give me the wrong weapon in combat or change my weapon or ammo from in game voice acting. By the end of the game I stopped using Kinect in combat because I got sick of dying trying to rely on it.
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Is anybody else absolutely loving Journey?
I jumped in for the early access since I had Playstation Plus. I didn't get to play as much as I would have liked in the extra week I had, but I thankfully had the chance to put some good time in this weekend when I needed a break from Mass Effect 3.
Hearing about the game, I didn't know what to expect. The notion of only having one other player in multiplayer, having it be a stranger, and not being able to talk to them at all seemed kind of weird. But it works. Very well.
The best analogy I can make comes from personal experience, jamming with friends. I play the guitar, some of my friends do too, and two others play bass and drums. When we sit, and chill, and just start playing, there's very little actual chatting. We don't say 'I'm going to play in this time, or 'I'm gonna switch it up'. We just go... we do our thing, and then everybody follows suit.
We riff on each other. Hear what the other person is doing, and decide how to react and compliment them. It feels remarkably similar in Journey. If I see another player walking in certain direction, or trying to jump to a specific part of the environment, or whatever, then I try to follow suit, or help, or get their attention and pull them in the direction I want to go.
Just riffing.
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You guys should really go watch the design and technology videos Rockstar has put out. You will then see they are doing incredible things with player control and animation, enemy AI, and new interesting ways to tell a compelling story while still keeping the player immersed in the action.
Game is going to be awesome. GET HYPED!! It's a Rockstar game for god-sakes!!!
Regardless of the last 30 min. (which I generally enjoyed), the previous 100+ hours were some of the best gaming I've done in the last few years.
As a former online video games related content producer and current tech journo I whole heartily sympathise with your woes. You guys are part of an elite group that actually "report" on video games; you encourage debate and rationalise opinion with fact. This unfortunately has a side effect of douchery in a lot of cases but look at the conversation it creates both on Shack and elsewhere, your listeners and their comments are on topic and constructive, it's testament to how well you guys do your show and how proud you should all be of it.
A tip of the hat to Garnett, Jeff and the whole team, I look forward to hopefully catching up with you all again at PAX Prime later in the year.
Well done.
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I would agree with Cannata's opinion of the DLC if the DLC was not so interwoven into the single player campaign that it seems odd to not be there. Especially given that this sequel has less characters to choose from than part 2 and just one new (non DLC) character seems very odd. It seems to me like this character was meant to be a free DLC incentive for those who bought the game new (like Catwoman was), but they decided to charge for it at the last minute.
I usually have no problems with DLC when it is a story that takes place after you finish the game because your initial play-though of the game is not hurt at all. This DLC is more problematic because like Catwoman, you feel like you are not getting the full experience, and worse than Catwoman, it is not free for those who bought the game at release.
The people who put the time and WORK into conceiving and executing a story (movie, game, book, comic series, TV series, whatever), have the right to determine how that story should end.
The people who put PLAY into a story, have no such right. They are the benefactors of other people's work. For the dozens of hours each of us gets out of an ME game, people put HUNDREDS of hours into making it. They get to make the call.
You get the choice to like it and continue supporting their work, or dislike it and be weary of their work in the future.
You do not get to demand changes or presume to know how the story 'should' end.
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I can agree with Jeff Canatta about content like From ashes or Catwoman having a premium, but I feel that what Capcom is doing with SFxT is unforgivable. From Ashes and Catwoman, to me, feel like truly "bonus" content and at least some of the content had to be downloaded. This gives the consumer a better sense that this was extra and in turn deserves a little extra scratch.
The fact that the "DLC" fighters for SFxT are already preloaded on the disc means they were done and certified before the game went gold, therefore to me, I just feel like it added any extra work or cost to the production cycle of this particular game. I also feel the fact that some or all of these charaters appear for free on the PS Vita version just screams money grab, or at the very least Capcom saying you did buy the right version pay $20 bucks more. Maybe it is just a pay at home tax ? I just cant see 12 extra fighters making a XBox 360 or PS3 disc worth $80.....
I hope you guys come back to this topic....
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Ever since pong and the Atari 2600, those primitive shapes and characters made up of 5 pixels have allowed me to escape into another world. I have loved watching video games evolve. From 8 bit, to 16 bit to polygons, games have evolved into a place I never thought possible in my lifetime. When hardware limitations caused sprites to flicker more than 8 of them were in a screen I didn't think even my grandchildren would enjoy experiences as vast and rich as Skyrim and I'm only in my 30s.
I never thought in my wildest dreams I would be able to explore full realized 3d worlds populated by voice acted characters. I never thought I would be able to zoom off around the galaxy in a space ship, talking to aliens and battling terrifying enemies. There was a time when a the crude, pixelated character models mouth having a single frame of animation was the biggest technological leap forward and now days even specks of mud is rendered on a character's boot.
I remember when games cost a lot more, I remember riding to the shop to pay $119 for a SNES cartridge that held about 5MB of data and now days I can buy a game for $10 that's over 1000MB without even leaving my lounge. I remembered when the only way to play multi-player was to sit next to someone on the lounge and now I can play with millions of people around the globe.
I also remember when video games were a sin. I remember getting stitches on the inside of my mouth from being punched by a school 'footy-head' because playing video games was a reason to pick on people. I never thought I'd hear celebrities talk about playing games and people even pose as gamers to try and appear cool. I never thought I'd see mario t-shirts in a store cause gaming was something you kept secret from the world.
When I was young I never thought video games could ever allow me to explore worlds as detailed as the art on the cover of the manual. It was full off imitations and it's been thrilling to watch games develop into a place I never thought possible in my lifetime. I feel immensely grateful to have lived in such worlds as Fallout, Skyrim and Mass Effect. It's truly an amazing feeling and a privilege.
The unfortunate thing is that with cheaper, infinitely more detailed, more easily accessible, more socially acceptable games I've seen gamers become increasingly more cynical, critical and generally ungrateful. It seems that the better things get, the more people become unsatisfied. I'd like to put gamers in a time machine and send them back 25 years, give them some perspective. I'm sure they'd beg to come back to the gaming utopia that we now inhabit.
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I mostly think DLC in games like ME suffer from getting stuck in the middle of a story you already paid for, which is a pretty unhappy experience for the audience.
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So I just felt the need to chime in about mass effect.
I'm not rich by any means, but gaming is my main hobby and realize it comes at a price sometimes which I'm totally ok with. It just so happened that Ive been behind about a year with the mass effect series up til 2. I mean, I played mass effect 1 when 2 came out and then bought 2 later last year when it was 20 bucks. I'm glad I did because I bought all the dlc which I felt 85% of was absolutely amazing and enriching to the story and universe. It was my intention to buy mass effect 3 the week it came out, but then started hearing the grumblings about the ending, character face import problems, and the dlc controversy.
I have to say the dlc pushed me to not purchase ME3 at this time. I will be waiting to either buy it on sale, trade with someone, or buy used. I understand Jeff's point about how the dlc was included into the whole plan for the game and it was ready when the game went gold so they put it on the disk. However as a consumer, I feel that it's a greedy move. I realize bioware may not even be at fault for this, it's probably EA's decision. I'll just say this: If I was making a game, I'd want it to be the most amazing experience it could be out of the gate, and the general consensus is this dlc is very good thus adding to the whole mass effect 3 experience, and it was ready for the game's launch, I'd want to put it in the game. But since I have to pay a premium to get it, it seems like a greedy move.
I don't support this, which means Im voting with my dollars, or lack of. If I purchased ME3 right now I'd feel like I have to get this dlc too and right now 70+ bucks for one game up fromt is not in my gaming budget.
This whole thing is a little frustrating and disheartening. For the most part, I feel that dlc is being used wrongly and is just another way for companies to make more money. Done right, it can add to the experience. I just wish that devs would use dlc as a "hey! Our game is done, let's put it out and while everybody is enjoying the full product lets make something extra really cool for the fans". Rather it seems like its a money making scheme, which it is, but a greedy one. Does that make sense? I'm all for my favorite devs making extra cash for the games and content I love, but not this way.
That said, for all the reasons discussed thus far I still find his argument to be massively flawed.
But the thing is even ignoring those flaws the most puzzling part for me was at the end when Garnett said he disagreed with EA’s business model on artistic grounds, and Jeff responded "Oh, you're talking artistically? In that case we have no argument."
So on the one hand he makes the case for publishers siphoning off content to be purchased later as DLC because they planned the project with all these different revenue streams, and it had to add up to a particular bottom line in order to make commercial sense. Fine. And then on the other he accepts the practice as being artistically bankrupt and detrimental, as Garnett argued. Also fine.
But surely the conclusion of these competing strains of thought should be some compromise taking into account both considerations? The problem with Jeff's standpoint isn't that he's the only gamer out there with a hint of commercial awareness. It's that when it comes to critiquing commercial practice in his mind this is the only relevant consideration and any artistic concerns should be left at the door entirely.
I just wonder how for he's willing to take this logic. If the board of directors at EA had decided that the launch day on-disc DLC for Mass Effect 3 would not be limited just to some peripheral extra character, but actually to, say, the final third of the game itself, what would Jeff's reaction be? What if when he was playing Madden he took his team to the Superbowl only to find that he had to pay $10 extra to unlock the game itself from the disc?
I'd like to think that as a journalist he'd be outraged, recognise this was a step too far, and kick up a fuss against such a cynical practice. But by his own logic it's the publisher that has the right to call the shots, and if they end up making more money as a result then more power to them, right?
So if you’re reading this Jeff I’d be interested to know from your perspective what would be an example of a publisher going too far with DLC. And secondly, given your apparent belief that the debate begins and ends with the Publishers owning the content and having the right to distribute it via whatever revenue streams they deem most financially beneficial to themselves, in that scenario on what grounds you would object to it?
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I just played the entire trilogy back to back for the first time this month and have to say while I liked the story of the first game, I thought the overall arch of the stories of 2 and 3 were pretty lame. Mass Effect 2’s story is pretty much a generic Bond villain has you build a team to take on a laughably bad final boss (which seems almost irrelevant in retrospect given how most of these characters are barely in part 3). Then 3’s story is about a group of aliens that should be capable of wiping out earth in a just a few days somehow takes over a month to give you just enough time to fly around the galaxy getting all alien races to help you build the intergalactic “I Win Button”.
Mass Effect 2 and 3 do have much better character development, game play, and subplots that are much better than the main plot. To me the consequences of your choices in the Mass Effect have to do with how attached you have gotten to the characters and how you feel if you lose them. Mass Effect has it’s flaws, but this was also the first time anyone tried a game trilogy like this and I am sure Bioware and the game industry as a whole has learned a lot from it. I am very excited to see how games and their sequels evolve from what Bioware has started here, especially over the next generation
The problem with the ending was at the end of Mass Effect it was left up to our imaginations to think of what was going to be important in the game we just played. When we did Mass Effect 2 again we were left to speculate should we have saved the reaper tech, or destroyed it? Was the illusive man really evil? At the end of three we find that the ending I get is exactly the same as everyone else. The journey to get there might be different, but in the end there is no reason I should have been a paragon, no reason I should have saved Wrex, no reason to destroy the reaper tech. The scene for Conrad Venner was longer than the ending.
Also they didn't have the ending planned, according to that iPad/iPod app they were still trying to figure it out in November, brainstorming things on paper. That was not addressed in the Podcast.
Personally I was looking for a reason to play Mass Effect 1-3 again. However, since no matter what my choices will be, I will still get the same ending (maybe with a different color) I can't bring myself to do it.
I do not feel entitled to another ending, however I don't feel I want to continue on in the Mass Effect Universe as a result of the current ending. I don't know if they can release any DLC at this point that I would want to play, and as a result, I will probably be trading me LE copy in this week.
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Ending comparison:
www.youtube.com/watch?v=rPelM2hwhJA
Bioware's initial response:
http://social.bioware.com/forum/1/topic/355/index/9992961/1
Bioware's acknowledgement:
http://social.bioware.com/forum/1/topic/355/index/10098213/1
PR and financial analyst thoughts:
http://social.bioware.com/forum/1/topic/355/index/10084349/1
Am I the only one that feels that Bioware is slowly drifting closer to JRPGs in the feel of their games?
This question really started for me with Dragon Age 2... but the discussion going around about the ending for Mass Effect 3 brings it back to my mind. In JRPGs (not necessarily in all of them, but as generally perceived), narrative control is never yours; Bioware's RPGs give you an illusion of narrative control, but more and more of their recent offerings seem to yank it back in the crucial moments.
The enormous focus on the characters is also similar, with Shepard/Hawke serving as a useful tool in prodding character exposition, making it appear a bit less forced.
Am I the only one that thinks Bioware games have slowly morphed into some sort of missing link between JRPGs and WRPGs?
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Put your points into charge and nova.
Use the following combo: Charge --> Nova --> Nova --> Shotgun --> Heavy melee
You have just beaten about 99% of the enemies in the game. It's a much more useful and powerful class than it was in ME2.
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With movies they release the theatrical version of a movie then usually six months later they will put out the Unrated/Director's version of the movie. The only thing Bioware did was to put out both versions of this model at the same time with an upgrade path for people who bought the theatrical version.
"If it was on the disc or not on the disc, it's completely irrelevant".
SIgh.
Once again another supposed game journalist simply being a mouth piece and a shill for corporations.
It's starting to really piss me off because it's completely unethical.
If DLC is built into the business model, then there's something wrong with the business model, not with the consumer's perception.
I'm tired of being blamed for publisher's shitty practices and it is incredibly fucking offensive that Jeff would frame it like that.
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https://docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/edit?pli=1
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The D in DLC is getting a whole army of panties into a bunch, simply because they have the misplaced notion that everything on a game disk was planned to be part of the base package, rather than simply included for the sake of ease, compatibility, or any host of other reasons.
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Bullshit. You're just parroting the company line. It's not your understanding. It's what EA/BioWare PR has put out there, except now it's coming out of your mouth instead of a press release.
The Prothean character has extensive commentary throughout the game, much of which puts the endgame 'choices' in context. His presence on the disc makes it clear that he was designed as a core character. Later, they created the Eden Prime mission as DLC and realized it was weak sauce by itself, so "bundled" the Prothean character with it.
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"There's been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I'd share my perspective with you here. I'll avoid outright spoilers, but I'd still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we've created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you've made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending-to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it "a gripping, coherent triumph", to Penny Arcade calling it "an amazing accomplishment", to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories-and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans-not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we'll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you'll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us."
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its hilarious that people will complain when content is locked on the disc when a developer/publisher could just as easily leave the content off then distribute it digitally. and for some strange reason because people have to go through the annoying process of downloading a file and then have it taking up space on the HDD people are "more accepting" of this?? seriously are consumers this stupid?
if you dont like the idea of DLC then that's a valid argument but making a big deal in the way the content is being disturbed is stupid. the sense of entitlement people have because they own a physical disc is completely dubious.
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