Weekend Confirmed 103 - GDC 2012 special
by Garnett Lee, Mar 09, 2012 7:15pm PSTWeekend Confirmed goes on the road to the Game Developers Conference in San Francisco and finds some long-time friends of the show to make it a doubly excellent episode. John Davison of CBSi joins Jeff and Garnett for the show, with 8-4 Play's Mark MacDonald and videogame editorial ninja Billy Berghammer tag-teaming the fourth chair. Along with some of the topics of the day from the conference, the group catches up on a long list of games. Halo 4 and the newly announced Wreckateer highlight take top honors from Microsoft's recent Spring Showcase Event, the first look at Medal of Honor Warfighter also gets its due, SSX springs back to the forefront of the discussion again this week, and there's much more. Special thanks to CBSi and GameSpot for graciously opening the door and allowing Weekend Confirmed the space to record the show again this year.
Weekend Confirmed Ep. 103: 03/09/2012
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Special thanks to GameSpot for providing the space for Weekend Confirmed to record in San Francisco again this year.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
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Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
And this week's guests:
John Davison @jwhdavison
Mark MacDonald @markmacd
Billy Berghammer @louiethecat
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Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
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Comments
Personally, I'm almost to the point that I'd be absolutely fine with even on-disc DLC if the publishers would just say "We're doing this just cause we can guys! Buy it or don't!".
But instead, we get some piss poor excuse like: "Oh, it's for compatibility reasons!".
Does anyone actually buy that? I can't help sounding like an entitled whiner, but there shouldn't BE any compatibility issues because the content is ALREADY ON EVERYONE'S DISC.
Thread Truncated. Click to see all 29 replies.
Here's IGN: http://m.ign.com/videos/2012/03/12/mass-effect-3-opinion-video
And here's the argument from a BUSINESS standpoint: http://www.forbes.com/sites/erikkain/2012/03/13/mass-effect-3-and-the-pernicious-myth-of-gamer-entitlement/
Was the game made for art or to be sold? Who was the product for, the designers or the consumers?
I may not advocate an alternate ending DLC or patch, but I do advocate consumer satisfaction. Imagine a movie with a terrible ending. Those that purchased the content detract others from consuming it. Imagine the number of sales of 1 and 2 had ME3 had a spectacular ending. Imagine the sales lost due to the outrage.
The vocal minority is not representative, so we can only look at the sales. Let's hope EA releases the sales information to know how well it really did.
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