Weekend Confirmed 103 - GDC 2012 special

By Garnett Lee, Mar 09, 2012 11:15am PST

Weekend Confirmed goes on the road to the Game Developers Conference in San Francisco and finds some long-time friends of the show to make it a doubly excellent episode. John Davison of CBSi joins Jeff and Garnett for the show, with 8-4 Play's Mark MacDonald and videogame editorial ninja Billy Berghammer tag-teaming the fourth chair. Along with some of the topics of the day from the conference, the group catches up on a long list of games. Halo 4 and the newly announced Wreckateer highlight take top honors from Microsoft's recent Spring Showcase Event, the first look at Medal of Honor Warfighter also gets its due, SSX springs back to the forefront of the discussion again this week, and there's much more. Special thanks to CBSi and GameSpot for graciously opening the door and allowing Weekend Confirmed the space to record the show again this year.

Weekend Confirmed Ep. 103: 03/09/2012

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Special thanks to GameSpot for providing the space for Weekend Confirmed to record in San Francisco again this year.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

And this week's guests:

John Davison @jwhdavison

Mark MacDonald @markmacd

Billy Berghammer @louiethecat

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

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Comments

  • Okay, so Free-to-Play might be the next big distribution model when it comes to video games and the console manufacturers will probably need to support it on their next generation machines. I can get how it's a better representation of games as a service instead of games as a product. A lot of console genres might even be a good fit for the F2P model.

    If any of you guys are following the upcoming PSN/XBLA version of Virtua Fighter 5: Final Showdown, Sega said the game will include something like 10,000 pieces of downloadable content - probably cosmetic items like costumes and such. At that point, why not just make the game F2P, and let people buy stages and costumes separately?

    But tell me this:

    How are you gonna sell a singleplayer game F2P?


    I can maybe understand letting consumers play the first sections of a singleplayer game for free, as sort of a demo, before they pay in, but my mind draws a blank beyond that. Is the F2P model really that effective for ALL types of video games?