Weekend Confirmed 103 - GDC 2012 special

By Garnett Lee, Mar 09, 2012 11:15am PST

Weekend Confirmed goes on the road to the Game Developers Conference in San Francisco and finds some long-time friends of the show to make it a doubly excellent episode. John Davison of CBSi joins Jeff and Garnett for the show, with 8-4 Play's Mark MacDonald and videogame editorial ninja Billy Berghammer tag-teaming the fourth chair. Along with some of the topics of the day from the conference, the group catches up on a long list of games. Halo 4 and the newly announced Wreckateer highlight take top honors from Microsoft's recent Spring Showcase Event, the first look at Medal of Honor Warfighter also gets its due, SSX springs back to the forefront of the discussion again this week, and there's much more. Special thanks to CBSi and GameSpot for graciously opening the door and allowing Weekend Confirmed the space to record the show again this year.

Weekend Confirmed Ep. 103: 03/09/2012

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Special thanks to GameSpot for providing the space for Weekend Confirmed to record in San Francisco again this year.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

And this week's guests:

John Davison @jwhdavison

Mark MacDonald @markmacd

Billy Berghammer @louiethecat

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

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Comments

  • Regarding Jeff's complaint about the "gotta have it now culture":

    While I agree this is a problem, ironically I think nothing promotes this culture as much as gaming websites and podcasts. Conversation is almost always about the latest and greatest so much so that people are often derided or discouraged from talking about older games (older in this case usually meaning anything more than a couple of months). Personally this is a trend I would like to see addressed. Podcasts don't always have to be glorified advertisements for the "new release" section of the electronics department to be interesting.


  • Regarding Jeff's complaint about the "gotta have it now culture":

    While I agree this is a problem, ironically I think nothing promotes this culture as much as gaming websites and podcasts. Conversation is almost always about the latest and greatest so much so that people are often derided or discouraged from talking about older games (older in this case usually meaning anything more than a couple of months). Personally this is a trend I would like to see addressed. Podcasts don't always have to be glorified advertisements for the "new release" section of the electronics department to be interesting.



  • So I've been playing a lot of Mass Effect 3 lately, and I've spent a little bit of time fooling around with the Kinect features. Overall they work surprisingly well. I'm also a little surprised at the way they effect my gameplay experience.

    For example, I'm actually quite fond of using the voice commands during conversations (I didn't think I would like this feature at all). The interesting thing is that I now use conversations as a 'break' from gameplay. I'll put my controller down on the table, and talk my way through the conversation while I get up and walk to the kitchen for a glass of water, or something like that. I'll just lean back and relax. I'm not sure why, but having no controller in my hands during these sequences removes the tempation for me to rush through them. I take my time, relax, and really dive deep into the character interactions.

    The other silly little feature that I'm completely in love with is being able to save at any time by saying "quick save". I actually wish all games would add this feature. It sounds silly, and it shouldn't be a big deal, but I really love being able to save on the fly without needing to pause the game and go through the menu.















  • Okay, so Free-to-Play might be the next big distribution model when it comes to video games and the console manufacturers will probably need to support it on their next generation machines. I can get how it's a better representation of games as a service instead of games as a product. A lot of console genres might even be a good fit for the F2P model.

    If any of you guys are following the upcoming PSN/XBLA version of Virtua Fighter 5: Final Showdown, Sega said the game will include something like 10,000 pieces of downloadable content - probably cosmetic items like costumes and such. At that point, why not just make the game F2P, and let people buy stages and costumes separately?

    But tell me this:

    How are you gonna sell a singleplayer game F2P?


    I can maybe understand letting consumers play the first sections of a singleplayer game for free, as sort of a demo, before they pay in, but my mind draws a blank beyond that. Is the F2P model really that effective for ALL types of video games?




  • Being on a video game forum I realize I'm in the minority but I'm really not interested in the middle tier. Unless it's a game that has a unique graphics style like say Valkyrie chronicles, or Odin sphere/dragons crown. I'm really not interested in anything but the gears/halo/Mario's of the world. Just look at this year already there's final fantasy 13-2, street fighter Xtekken, mass effect 3, MLB the show, uncharted GA. Just those titles are enough time to get you through past the summer so I really don't need to bother with lesser titles it just fustrates and wastes time.

  • All the best to Brooklyn and her future endeavors. She will really be missed, and I hope that the new engineer can do as great of a job as she did.

    It's a shame that she didn't really say very much during the shows (would've loved to have some of her input on her experience with gaming) but I understand why, since it isn't easy working the sound engineering for the show.

    However despite her barely saying stuff on the show, I always felt her presence on the show, and actually was part of some of my favorite moments on the show history. These include:

    - Being able to deftly manage the sound levels when Jeff had his classic meltdown about Deadly Premonition

    - On the first "tailgate", sided with everyone in picking the 49'ers to lose, much to Jeff's consternation ("Et tu Booth-eh?")

    - Strictly not part of the show, but her efforts in the sponsored cycle ride for charity, which I was happy to donate to.


    You will be missed Brooklyn, and all the best!




  • I'm surprised by Jeff's comments on 3DTV. Most TV's that are sold are NOT 3D capable. 97% of people just want a box to watch stuff on and want to do it the cheapest way possible. From my perspective on the average consumer (my family) most people don't even know how to use HD, let alone 3D. I can't tell you how many times I turn on the TV in my family's house to find it on a 4:3 channel and looking like shit. Most people don't want to bother finding the HD versions of channels. Maybe it's just differing perspectives, but I think Jeff has no clue how "Frank consumer" thinks.