Preparing for Mists of Pandaria
With the new expansion Mists of Pandaria, on the horizon, Mercer said that many of the things learned in Cataclysm will be applied to the expansion for a more immersive experience: "We learned we could create a crazy encounter like the Spine of Deathwing. It took a lot of hard work from the whole team and it was a difficult design challenge to tackle. How do you orchestrate a fight on the back of a gigantic flying dragon without inducing nausea? How do we make sure you feel like you're on Deathwing? Delivering that experience was really important and everyone wanted the opportunity to work on it. What was really great was that we launched the story of Cataclysm with the cinematic that showed Deathwing having his elementium plates being put on, then we end the expansion with those very same plates being torn off. It gives some real closure to storyline. For Mists of Pandaria, we will continue to provide new dungeons and raids while also presenting interesting new types of content in the form of challenge modes and scenarios. Players will also be introduced to new enemies in the Sha, Mogu, and Mantids. Making those creatures come to life will be a lot of fun." The postmortem series has been fun to read, even if they do lack a bit of depth because of who is conducting the interviews and Blizzard is usually so tight about extra information getting out. But it is always nice to see a developer honestly assess their work.