As the origin of "Project Ten Dollar," EA has been dabbling in different ways of implementing its online pass systems. For example, the publisher recently locked single-player content in Kingdoms of Amalur: Reckoning. Online multiplayer is usually completely locked in most of EA's sports and shooter titles. However, for the upcoming SSX, the company is trying a radical new idea: letting you play online even without the online pass.
Game Informer reports that you can compete in the online modes whether you have a pass or not. That doesn't mean the game doesn't come with a voucher. The included online pass enables the use of credits earned in Global Events, redeemable for unlocking gear and participating in event drops. If you don't have a pass registered, the credits will be stored and waiting for when you get around to inputting the code or purchasing the pass.
It will cost $10 if bought separately, which seems more and more the standard for the passes. As these things go, it seems like one of the more user-friendly uses we've heard of. Maybe if it's popular, EA will lean more in this direction for future iterations.