Weekend Confirmed 97 - Nintendo 3DS and Wii U plans, FF13-2, Dustforce

By Garnett Lee, Jan 27, 2012 2:30pm PST

With the holiday lull drawing to a close, Jeff returns to the cast just in time for Xav's last show as an official Shacker. Ariel Angelotti and Christian Spicer also join the show making this a fearsome fivesome with Garnett. There's plenty on the table, too, with Ariel sharing her experience with the Japanese version of Final Fantasy XIII-2 in advance of its US release next week, news from Nintendo's financial briefing including an update on 3DS and Wii U plans, budding love for Dustforce, Insomniac's farewell to Resistance, and more making the time fly by to the wrap-up with Finishing Moves.

Weekend Confirmed Ep. 97: 01/27/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 97 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:26:56

    Whatcha Been Playing Part 1 00:27:31 to 00:57:24

    Whatcha Been Playing Part 2 00:58:21 to 01:24:55

    Listener Feedback/Front Page News 01:25:55 to 02:03:57

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • I feel I have to defend MW3 a bit here. I felt that everyone on the show has the impression that the MW3 weapons are what make or brake you. That the more you level up that the better you will be because you have better weapons/perks. IMO this is false. The biggest factor in making you a good MW3 player (other than your actual controller skills) is learning the maps. Map knowledge is king! If you know the choke points, shortcuts, camping spots, etc. it will give you more advantage than any perk/weapon combo. Of coarse you need to play to your current weapon's strength but with map knowledge you can combine that with the weapons/perks you have to be the ultimate killing machine. As for the guy who had a crappy kill/death ratio until he got the ACR well I bet he knew the maps a lot better by the time he got that gun. And the SCAR L which you get to unlock at level 6 is just as good if not better. The M4A1 which you get right away is no slouch! MW3 can be a tough game for a new person. But I think the learning curve is longer not because of in-balanced weapons. I think it has to due more with learning to understand how the perks and upgrade system work. You'd be surprised how many new people don't know what a "perk" is or does. And last I would just like to inform everyone that every time you prestige you get an unlock token. So if you think the ACR or Stinger or the Assassin perk is what's stopping you from having that awesome kill/death ratio well now you can unlock it so that every time you prestige you have it right away. Yep you get a token every time you prestige.

    Thread Truncated. Click to see all 3 replies.

    • There. You already listed one of the biggest problems with the CoD franchise, Camping. Every game at least one guy just sits in the corner and waits. I am not trying to put you down for liking CoD but since your defending it I might as well voice my opinion.
      It is not a good game, CoD4 was a great game but what it really was, was a fluke. Any number of multiplayer games that are out now could have done what CoD4 did, which was something new, right place, right time. And none of the other games have lived up to how great CoD4 was, that game had three problems. One was fixed then broken (Knifes) one was made more and more of a problem (Noob-Tubes) and one was never touched (Spawning). Look if in four games you can't fix three problems and instead just add more that is not a good franchise, its crap. When there are constantly new games making incredible innovations in multiplayer (Dark Souls, Assassin's Creed) and you still have the same damn game, with the same damn engine, with the same damn problems there is no l;ogical reason for 1. Why they get more players and 2. why they retain their current players.
      Gun balance is definetly a problem with the CoD franchise (with the 50 or so guns in the game and only 10 actually get used) but there is alot more they should fix first.