Weekend Confirmed 96 - David Jaffe, Twisted Metal

By Garnett Lee, Jan 20, 2012 2:00pm PST

Game designer David Jaffe and Game Trailers managing editor Michael McWhertor join Xav and Garnett for this week's show. Along with getting into Twisted Metal and car combat games the crew tackles a wide range of topics including a look at Shacknews's Game of Year winners, the different ways gamers see the balance in games between narrative and mechanics, more hands-on experiences with the Vita, and more. Buckle up; it's one helluva ride to the Finishing Moves.

Weekend Confirmed Ep. 96: 01/20/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 96 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:28:16

    Whatcha Been Playing Part 1 00:28:42 to 00:58:04

    Whatcha Been Playing Part 2 00:59:05 to 01:27:51

    Listener Feedback/Front Page News 01:29:29 to 02:01:28

Check out our sponsor, audio bookseller audible.com. Hit http://audiblepodcast.com/weekendconfirmed for a free audiobook--like the first book from the Game of Thrones series.

Thanks to our special guests, game designer David Jaffe (@davidscottjaffe) and Michael McWhertor (@mikemcwhertor).

For the latest on the game, watch the official Twisted Metal site.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • Alright, so I know that the whole open world debate has been going on for a while in the show, but I didn't really understand Garnett's point of view until now. I play games like Skyrim and other open world games and love the ability to choose what I get to do and whether or not I follow to main quests or just side missions, but I recently played through Batman: Arkham City for the first time(my Xbox was out of commission for a while) and found that the open world and abundant side missions only distracted me from the fantastic story line and made it more difficult to focus on what I needed to be doing. I felt that Arkham Asylum's nice fusion of a linear story line mixed with a world that has plenty of secrets, but nothing that distracted you for too long, was a more effective way of telling Rocksteady's fantastic story. Don't get me wrong, I think the idea of an open world Batman game was great and Rocksteady pulled it off much better than anyone could have imagined, but their incredible story was muddled by just too much distraction.
    I feel that Skyrim can get away with this because their main story line, while good, is not as strong as the draw of its side missions, so the decision to play one part or the other is not as hard as when you have a fantastic story like in Batman when you want to see it continue to unfold.