Weekend Confirmed 96 - David Jaffe, Twisted Metal
by Garnett Lee, Jan 20, 2012 2:00pm PSTGame designer David Jaffe and Game Trailers managing editor Michael McWhertor join Xav and Garnett for this week's show. Along with getting into Twisted Metal and car combat games the crew tackles a wide range of topics including a look at Shacknews's Game of Year winners, the different ways gamers see the balance in games between narrative and mechanics, more hands-on experiences with the Vita, and more. Buckle up; it's one helluva ride to the Finishing Moves.
Weekend Confirmed Ep. 96: 01/20/2012
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 96 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:00 to 00:28:16
Whatcha Been Playing Part 1 00:28:42 to 00:58:04
Whatcha Been Playing Part 2 00:59:05 to 01:27:51
Listener Feedback/Front Page News 01:29:29 to 02:01:28
Check out our sponsor, audio bookseller audible.com. Hit http://audiblepodcast.com/weekendconfirmed for a free audiobook--like the first book from the Game of Thrones series.
Thanks to our special guests, game designer David Jaffe (@davidscottjaffe) and Michael McWhertor (@mikemcwhertor).
For the latest on the game, watch the official Twisted Metal site.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again

Comments
I was really looking forward to Dead Island, being able to play with my buddies on the couch..but then realized that it was online only...very disappointing.
Never played Twisted Metal, but am very much looking forward to this reboot!
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We've discussed this before (about a year ago) but I wanted to take a quick poll and ask
A) how many of you guys still read reviews?
and of those who do
b) how many of you factor the reviews into your purchasing decision?
Personally, I can't remember the last time I read a full game review. With so much access to massive amounts of preview coverage, podcasts, gameplay videos, and free demos, I find that I've usually made up my mind on a given game long before it is released.
Although I dislike the nature of using a numbered rating system for game reviews, I will sometimes take a quick peek at Meta Critic before purchasing a game just to see if there are any surprises (For example, if I see Halo 4 reviews coming out with a meta-average of 6.5/10, then I know I might want to stay away).
I think that the main problem I have with game reviews in general is that my gaming habits are too completely different from the person writing the review for me to relate to their opinions. The average reviewer will probably play through a single-player campaign once, on "Normal", and dabble in multiplayer for a few hours. There is simply no way that any reviewer will get a good enough feel in such a short amount of time to tell me if the game will still be enjoyable after 100 hours of play (which is what I put in to most games).
To be clear, I'm not criticizing game reviewers.... I'm just saying that the nature of their job requires them to play and review 20, 30, or 40 games in a year. Therefore, they can't spend enough time with any one game to answer the questions I want them to.
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Let's just check back in 4 years from now. The iPhone will evolve by then and we don't even know about apples future with the loss of jobs.
The handheld talk reminds me of Tebow! Guess what nobody has any clue what's going to happen 5 years from now. What we do know the 3DS is bankable, and the vita is better off than the PS3 was to start.
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I like Twisted Metal because it knows what it is and its willing to be that in earnest. As a result the vibe of the game is more creative and refreshing. I think its also true of the SSX games too for instance. Its like, don't try to convince me that snow boarding is a really an artistic metaphor for global warming or something---just embrace the irreverence in the fact that snowboarding is a fun thing.
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The new CoD maps dropped for "Elite" subscribers, all well and good, we knew this was happening. Being sucked in by it all I went to sign up, having seen the US$49.95/yr charge in all the screenshots and media. I booted up CoD, jumped into "Elite" went to purchase and.... that'll be $66.95 thank you very much.
So it would seem the Aussie's are screwed once again... anyone that cares can jump over and see the current exchange rate has the AUD worth *more* than the USD! I'd be fine if it was say AUD$5 more but $20 is just ridiculous. Get your heads out of your butts and stop using Australia to fatten your profit margins.
Spielberg and Del Torro have dabbled in game design, with Del Torro hopefully being more successful than Spielberg's failed LMNO. Tim Burton could also produce an
Interesting world for a game setting.
Who else would you like to see get involved in game development?
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four-player splitscreen?! I can map gas and brake to the face buttons?! Well I might have to check this game out just for that.
Some gamers get real stoked when they hear a list of features (e.g. backward compatibility, able to use dual shock controller, 15 million USB ports, etc.). I get excited when I hear features that I REALLY plan to use (e.g. um..being able to play games with a dual stick configuration!).
I guess that's what it comes down to. What's important to you. Therefore, if Vita is to be successful, the challenge is for Sony to focus on the features that are most important to the largest population of their target audience. Somehow, I don't think it's a feature like being able to use a dual shock controller. It's one of those features that sounds cool when you say it...but Just like Jaffe, who really wants to do that?
Jeff, quit the play and come back quick!
One of the better "Weekend Confirmed" episodes... Only thing missing was Cannata and the fact that he was the person who kinda dogged Twisted Metal.... I really wanted to see how the discussion would go in that scenario
thanks
I feel that Skyrim can get away with this because their main story line, while good, is not as strong as the draw of its side missions, so the decision to play one part or the other is not as hard as when you have a fantastic story like in Batman when you want to see it continue to unfold.
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I think Dave expressed a more cohesive comment on this when he said he thought COD really relied pulling players into the metagame.
But I really want to bring into the discussion just HOW MANY games rely on a similar metagame mechanic. Besides obvious RPGs(WOW, Skyrim, League of Legends), consider open world games like GTA, Arkham City, and Minecraft, that have slowly implemented more stats and self-improvement. Then there's shooters like COD, Battlefield, and Homefront, where I think we have come to expect long-term goals outside off individual matches. I think some casual games like MafiaWars, Famville, and the Sims represent the most extreme reliance on a stat improvement, but also consider how much hugely popular sports game like Madden, NBA2k12 and how damn boring they would be(much like their real life counterpart) when you don't understand the context of the matchups and stats. Finally just consider the massive metagames of achievement/trophy systems on Xbox, PS3, and Steam.
How many of the most popular games is that? While I love many of these games, isn't it a little scary just how much this trend has grown? It was not that long ago when the idea of an MMO like leveling system in a deathmatch shooter had people in an uproar. Now it's the standard.
Here's my concern: Isn't there a danger of the trend going from devs using these systems to entertain players, to relying on a crutch to keep people playing a game that they otherwise would not find entertaining or dynamic enough. Do we want a hamster wheel to help turn an 8 hr experience into a 50 hr gaming epic and increase overall value? Or are we being tricked and all these games today are boring moment to moment (fetch quests, grinding, travel). A conflicting question...
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I get that conceptually, handheld gaming systems are portable, but you guys still seem waaaay to attached to the idea of taking the thing with you wherever you go. The device and what it can do does not dictate how you integrate it into your life, you do.
On a side note, you guys seem pretty comfortable with the idea of carrying around very expensive gadgets with you all over the place. I'd never play my 3DS on a bus for fear of the bus going over a pothole or something, causing me to drop and break the thing. Between the system itself, and the sizable library of eShop games, that's a good chunk of money down the toilet, and I'd have no one but my idiot self to blame for it.
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And then listening to how he plays games, he reminds me of the typical xbox live teenager, don't think I'll bother even trying the new Twisted Metal game.. He sounds like someone stuck at the age of 13
In any case I'm kind of disappointed that Jeff couldn't make it to butt heads with David.
The section in particular reaffirms a presidential power given to the office in a 2001 Authorization for Use of Force bill signed after 9-11 (so it was already a presidential power).
While the bill was still in committee, before the Senate voted on it, the White House protested the controversial section in an executive statement saying, "The Administration strongly objects to the military custody provision, which would appear to mandate military custody for a certain class of terrorism suspects... Moreover, applying this military custody requirement to individuals inside the United States, as some Members of Congress have suggested is their intention, would raise serious and unsettled legal questions and would be inconsistent with the fundamental American principle that our military does not patrol our streets." He also threatened to veto the Senate version of the bill.
Faced with veto proof majorities in the house and senate, for him to nix the entire defense spending bill (becoming the first president to do that) over a power that another act a decade earlier already granted him, would have been politically foolish. He would have pissed all over a Senate that barely functions as is and a House that is actively working against him on everything from healthcare reform to ordering lunch, making anything in the future THAT much harder. He also would have given up any power to make any lasting comment about the bill, at least now it has his signing statement attached.
So far, several bills have come out from both sides of the aisle to pull the text from the bill, none have any chance of passing.
Yes, you can blame the President for signing the bill, BUT, do not let the hundreds of members of Congress get off scott-free.
So, Mr. Jaffe has every right to not contribute to anyone, to not vote for anyone, or to vote for the other side, but he should do that knowing all the facts.
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