Weekend Confirmed 95 - Ken Rolston, Kingdoms of Amalur: Reckoning
by Garnett Lee, Jan 13, 2012 11:00am PSTTwo game design heavyweights lend their voices to the show this week. Weekend Confirmed welcomes the legendary Ken Rolston, lead designer on Morrowind and Oblivion, who is currently working on Kingdoms of Amalur: Reckoning. Big Huge Games' lead combat designer Joe Quadara also joins us. Together, they provide new insights from the creator's side in our ongoing discussions around Skyrim and storytelling within large-scale open world role playing games. Of course, the conversation naturally then turns to the approaches they took with Reckoning, and we get into some detail about the upcoming game. There's much more as well with news and your comments from last week's show before we wrap it all up with Finishing Moves.
Weekend Confirmed Ep. 95: 01/13/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 00:00:00 to 00:29:13
Whatcha Been Playing Part 1 00:29:47 to 00:58:46
Whatcha Been Playing Part 2 00:59:44 to 01:28:13
Listener Feedback/Front Page News 01:29:17 to 02:00:27
Thanks to our special guests, legendary designer Ken Rolston and lead combat designer Joe Quadara (@bazooie).
For the latest on the game, watch the Kingdoms of Amalur: Reckoning Facebook page.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again

Comments
Here's how I would articulate it, though. When most people praise Skyrim, they will say that it's like this whole wide world where things are happening, and you're just one small piece of it making your mark in various ways.
However, the illusion that things are just happening and you're just a part of it all can quickly be shattered and you realize that the whole game is like a lawnmower simulator with quests instead of tall blades of grass. Every city is a mess and EVERYONE is instantly dying to unload all their problems onto you the instant you first talk to them, and while you're taking care of their problems, a few more untidy blades of grass come up along the way.
I can give you a specific example. When I went to some city for the first time, I forget which, it may have been Winterhold but I think it happens in a few different towns. There was a little posse of people standing outside, ready to be 'coincidentally' spilling their guts about all their problems right when I walk past. So, I avoided it. I didn't want a new quest at that moment, so I went and played another 50 hours and when I returned, they were still there, standing around waiting for me to show up. It ruined the immersion. Why couldn't they, when THEY are good and ready, come to me and ask for help? Why do the quests have to be peppered everywhere like weeds, waiting for me to come by and pluck them?
Some quick impressions:
-The art style and music both remind me a lot of World of Warcraft. Lots of color accompanied by sweeping, epic pieces.
-The dialogue wheel from Mass Effect is in the game, but the points on the wheel aren't characterized by a "tone." There are persuasion options dictated by a speech skill, which I imagine will become more important later in the game.
-It took me a minute to get acclimated to the controls, but once I did, the combat was very impressive. Everything works the way you would expect, even without a direct tutorial. It's smooth and flows nicely.
Overall, I'm both impressed and intrigued.
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Here's your chance. David will be on this week's show with us.
No idea how many I'll be able to work in but fire away with your questions.
Tip for getting your question selected for the show: Double check that what your asking is clearly and concisely expressed and leaves the door open for an answer that goes beyond yes or no.
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First off, great show. I loved hearing everyone's insights. So kudos.
I have to ask, though: Does anybody else thing Rolston sounds an awful lot like Jeff Goldblum in Jurassic Park. Not only in the tone of his voice, but also in the rhythm and delivery.
Chaos finds a way, and that way is called Amalur.
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I used to have a very busy career in the music industry. I worked for over 10 years performing in a band and we toured internationally. Some people would describe this as really successful and fulfilling but with the amount of time I had to spend away from my family (one year I spent a single month at home) and the shallow nature of the music industry I found myself completely burned out.
As an avid gamer since childhood I found gaming to be one of the constants in my life and as my apathy for music turned into bitterness and cynicism I found gaming to be a very grounding aspect. One thing a lot of people don't realize about a touring lifestyle is that you have so few friends. As you constantly move around you never get the chance to build up a home base and network of close friends and although you're constantly surrounded by people those interactions are tied to and sustained by your career.
So, I found that the relationships I developed with my friends on XBOX Live were more meaningful and bonding than a majority of people offline. They were people I could always spend time with despite location or timezone. And I found that the accomplishments of 'real life' to be hollow and numbing. People in the music industry just want to have a lot of drugs and party and there was little comfort in creating music since that process was extremely commercialized and governed by all sorts of external pressures; it's hard to maintain artistic creativity when you have a deadline to write 40 hooks/songs in a certain time frame.
So you might imagine that accomplishing something in a video game carried as much weight, if not more, as anything that was happening in 'real life'. I enjoyed a lot more meaningful friendships on XBOX Live than in 'real life'. I remember one point I was ready to go on stage and I found myself thinking "man, I really wish I was playing Halo 3 with my friends instead of being here" and that was a shocking thought to have because it wasn't laced with any sense irony. I really and honestly would rather have been playing XBOX.
To wrap things up, I left the industry, moved back to Australia with my family. I ended up moving to a city close to a number of my XBL friends and a bunch of them met me at the airport and I spend a lot of time with them these days. And I'm now out of contact with almost all of my associates from the music game. I'm not trying to say that the music industry is a terrible place because my experiences were my own but I think the thing that is really telling about this sense of gamer-shame is that while I don't have a single piece of memorabilia displayed in my house from my band days, I have print on my wall that is a screen-cap from Halo 3 myself and 3 friends all piloting Ghosts, commemorating the proud day that 4 of us achieved a particularly difficult achievement.
I really believe that video game accomplishments can carry just as much weight as anything else in life. I also believe that video games can provide us with social interactions as strong as any others in life and they can certainly paint memories as vivid as anything else in life.
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Is there any chance of bringing back the Cannta-Ford feature for a small run?
I've recently seen some brilliant offers for gamers on both sides of the Atlantic, my coming from the UK.
Stateside offers.
Assassins Creed 1 & 2 (PC) - $9.99 (£6.53) - http://www.amazon.com/Assassins-Creed-2-JC-Pc/dp/B005G4CXPK/ref=sr_1_128?m=ATVPDKIKX0DER&s=videogames&ie=UTF8&qid=1326671993&sr=1-128
Fallout 3 (Xbox360) - $14.99 (£9.79) - http://www.amazon.com/Fallout-3-Xbox-360/dp/B000UU3SVI/ref=pd_rhf_se_shvl40
Bioshock 2 (Xbox 360) - $9.99 (£6.53) - http://www.amazon.com/Bioshock-2-Xbox-360/dp/B0016BVYA2/ref=sr_1_7?m=ATVPDKIKX0DER&s=videogames&ie=UTF8&qid=1326671823&sr=1-7
UK Offers
Assassin's Creed Brotherhood (PS3) - £9.99 ($15.28) - http://www.amazon.co.uk/Assassins-Creed-Brotherhood-Platinum-PS3/dp/B00524UZWC/ref=sr_1_2?s=videogames&ie=UTF8&qid=1326673122&sr=1-2
Deus Ex: Human Revolution (PS3) - £9.99 ($15.28) - http://www.amazon.co.uk/Deus-Ex-Human-Revolution-Sony/dp/B003O85LVS/ref=sr_1_3?s=videogames&ie=UTF8&qid=1326673122&sr=1-3
Bulletstorm (Xbox 360) - £7.99 (£12.22) - http://www.amazon.co.uk/Electronic-Arts-Bulletstorm-Xbox-360/dp/B003NSBM9Y/ref=sr_1_1?s=videogames&ie=UTF8&qid=1326673302&sr=1-1
Modern Warfare 2 (Xbox 360) - £9.99 ($15.28) - http://www.amazon.co.uk/Call-Duty-Modern-Warfare-Xbox/dp/B0021AETNQ/ref=sr_1_2?m=A3P5ROKL5A1OLE&s=videogames&ie=UTF8&qid=1326672167&sr=1-2
Saints Row 2 (Xbox 360) - £5.99 (£9.16) - http://www.amazon.co.uk/Saints-Row-Classic-Xbox-360/dp/B002EVPH5Q/ref=sr_1_3?m=A3P5ROKL5A1OLE&s=videogames&ie=UTF8&qid=1326672167&sr=1-3
Sorry for the long post, I thought some readers here may be interested in a good cheap deal.
(www.xe.com was the site to convert the currency)
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whether it's inside joke or not... it's just pretentious
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BEST...... PODCAST...... EVER!!!
Here's why I loved it so much:
Perspective.
I think Garnett, Jeff, and the rest of the WC team do a fantastic job with the Podcast. It's my favorite show on the internet. But, I do sometimes feel like the discussions are coming from a perspective that I simply can't relate to. This is nobody's fault.... it's the simple nature of having a group of journalists talking together; even when they disagree, they are all still coming at the discussion from a similar vantage point. That vantage point is often so far removed from my own vantage point that I simply can't relate to the discussion. No problem... I listen and enjoy anyway.
But this week, we had 2 guests who were coming from a completely different perspective, with a completely different form of insight into the discussion. They were able to turn the conversation on its head in a way that rarely happens in past episodes.
Yes, there were moments when I had absolutely no clue what the fuck Ken was talking about. That's fine. He was also able to counter many of Garnett's questions or arguments in a deeply fascinating way, and vise versa. The entire discussion about building a fantasy world, then Garnett's point about how it all just becomes fantasy "gobbeldygook", then Ken's point about how knowing the names is less important than knowing something exsists and has a name..... this was truly fantastic radio, with great points coming from both sides.
Finally, to everyone complaining that the guests were simply making a stop on a PR tour, I think you need to take a step back here. These weren't 2 marketing suits from the PR team.... these were 2 guys creatively invested in their new game, who have dedicated their lives to the art and science of making games. How can you not want to hear people like that talk about videogames?
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JRPGs are kinda the worst - encouraging you to wait until the final dude is hovering over the world to start doing side quests. I personally think the best games are the ones that let you continue to do side quests after you've beaten the main quest.
If Garnett hasn't started playing it yet, The Witcher 2 is an example of very careful writing in this regard. Yes it's very linear compared to most WRPGs, but there are still quite a few side quests that all sound like activities within reason for Geralt's character - many of them dealing with his main profession - hunting monsters.
Perhaps someone should indeed make an RPG with no main quest at all. I already started a character in Skyrim with no intention of doing the main quest (at least not until very, very late). In fact, I figured out that if you don't even talk to the Jarl of Whiterun, dragons don't appear in the game at all after Helgen.
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If you never played Guild Wars, the only time you would see other people were on town hubs, otherwise you were alone in the rest of the game world. Of course if you formed a party then you would have other people with you. Also you didn't select a server to join, when you went into a town it would place you in one of 10 servers depending on how full each server was. And once in the town you could change which server you were located in. So you could move to the most populated server or the least populated server.
I think this world work perfectly for a Fallout MMO, it might even work for an Elder Scrolls MMO as well.
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I hope the story goes a different direction but I expect it will with the staff behind it.
I just hope they get both the combat and story right. RPGs usually get one or the other.
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Another promotional KoA podcast ... a few days ago on GB and now this. These guys are on tour!
Seriously, please don't become marketing tools.
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As someone who adored RPGs. As someone who values story more than anything else in games. As someone who loves R.A. Salvatore. As someone who found Ken Rolston's initial conversation in the show really engaging. I found Ken's description of the set-up for Kingdoms of Amalur snore inducing. I couldn't muster any sense of intrigue or be compelled in the slightest.
I'll try the game out for sure. I'm pretty keen for it.
But that whole deal with immortals, fate weaving, and so on. That just didn't grab me.
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I'm shocked.
This is possibly the best episode of Weekend Confirmed since its inception.
Absolutely excellent discussion on all topics touched.
My goodness!
But Garnett, I couldn't disagree with you more on a few things you've talked about in the last two episodes. I simply don't have the issues you seem to with lack of direction in open-world RPG's. The less direction the better. Make it more wide open and ambiguous I say.
Also, having my beloved Fallout get tangled up with an MMO is my worst nightmare.
Maybe this is what you were trying to get at, but I think it's pretty obvious that cannibalization is happening, there are people for whom a phone fills the need that used to be filled by a dedicated device. That's not really up for debate, the evidence is all around us. I think the frustration being expressed is over the idea that dedicated handheld gaming devices are either doomed or at least irrelevant in the face of smart phones. I just don't think that's the case.
I think I might have used this comparison before, but to illustrate, my mother recently ditched her old computer in favour of an inexpensive android tablet. For what need she had of a computer, the tablet does and more. She can do her banking, send and receive email, watch youtube videos, get the news and weather forecast, read ebooks, listen to MP3s, and play Angry Birds and/or Words With Friends. Ever since getting the tablet, she no longer sees the point in owning a PC.
I'm convinced she's not alone in making this switch, and that there are lots of people right now for whom the simple tasks for which they needed a household computer can now be done quite handily by a tablet. That's cannibalization, it's happening right now.
Thing is, you'd all call me insane if I were to suggest that this cannibalization were evidence that PCs are either doomed or irrelevant in the face of iOS.
This is the frustration felt by handheld gaming enthusiasts like myself. It's not about the quality or perceived "realness" of iOS games so much as the fact that they just don't meet our needs as handheld gamers.
I think something as big as the DS is probably never going to happen again, but I believe there's still enough people out there for whom portable gaming is more than just killing time on the bus to keep dedicated handheld gaming platforms from going away completely.
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Quadra seems to have a great understanding of what makes combat fun, and why guys like me can't enjoy the likes of Skyrim or even Diablo as much as we probably should, thanks the tactile limitations of their combat.
I was already looking forward to Reckoning cause I've been a huge Mcfarlane fanboy since I first saw a Spider-Man cover with Venom on it as a pre-pre-teen. Now I'm even more intrigued.
I judge how people who are lecturing me spend their time, just as much as people lecture me about mine.
And for the record, while I'm in school, I maybe get ten hours a week of gaming in, at best.
Garnett, it's not Driz-it. It's Drit-st.
my main issue with skyrim is the difference between reality and expectation. it's so close to being everything i want, especially because there are modders out there to add another level.
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Keep up the good work, feels as though shacknews has found a good formula for a show!
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I've listened to every show (first time commenter) and just want to thank everyone who makes this podcast possible. Definitely the best out there. Keep up the good work guys and don't be afraid to switch things up from time to time.
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