Weekend Confirmed 91 - Metal Gear Rising, Last of Us, Syndicate

By Garnett Lee, Dec 16, 2011 11:00am PST

The flurry of new game trailers unleashed during the VGAs last week leads the conversation on Weekend Confirmed this week. Shacknews' own New York-based editor Andrew Yoon joins Xav, Jeff, and Garnett to wade through them, starting with Metal Gear Rising, and moving on through Last of Us, Fortnite, and Mass Effect 3. Andrew recently attended a Sony event back in New York and shares impressions from playing Syndicate, Journey, and Lumines. Listener Shadow13th called out Jeff for using saves to control his fate in role playing games and the group picks up the subject of the min/max approach to gaming and how it exposes the mechanics potentially to the detriment of immersion. There's still more too, with a quick look at November's NPD sales numbers, Trine 2, and Finishing Moves.

Weekend Confirmed Ep. 91: 12/16/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 91 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:23:50

    Whatcha Been Playing Part 1 00:24:25 to 00:49:54

    Whatcha Been Playing Part 2 00:51:00 to 01:16:18

    Listener Feedback/Front Page News 01:17:23 to 01:48:25

    NFL Tailgate 01:49:09 to 01:56:36

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • I don't remember the Unreal engine being "the brown engine"; then again, all of my memories of the Unreal engine are from original Unreal, UT99, and UT2003 / UT2004. Those titles would explore blues, reds, and greens, as well as brown here and there.

    Unreal Engine 3, though... plenty of gray and brown in the Gears series. In that respect, Fortnite is a little refreshing, though I was immediately dismayed at what seemed like a "Minecraft meets DOTA meets Team Fortress 2 meets horde mode" trailer. I think back to playing the first Unreal, and the vast majority of my enjoyment of that game was not in the shooting mechanics (those felt inferior to Quake 2 and Quake 1, with the mouselag and the ultra-balanced MP-esque weapon damage in single-player), but in the exploration of the world, in one of the first FPS games to not have a 256-color-locked texture palette (you could play Quake 2 in OpenGL, but its native textures were still restricted to a palette; Unreal used 256-color textures for each individual texture image, but over a full 24-bit renderer). It was also one of the first FPS game that explored large environments, and had a soundtrack that wasn't MIDI or short CD tracks looping forever. I'm disappointed that instead of reaching for that kind of experience again, Epic's building a Minecraft / DOTA clone.