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Weekend Confirmed 90 - Miyamoto, Live update, Rayman Origins

by Garnett Lee, Dec 09, 2011 11:00am PST

The Weekend Confirmed crew starts getting into the holiday spirit as Jeff, "Indie" Jeff, and Christian sit down with Garnett for this show. The buzz around misinterpretations of Miyamoto's plans for the future and the new Xbox Live dashboard and its mobile apps kicks things off. We know Jeff loves loving things, and it's obvious he's found a new object of his affection in Rayman Origins. No less fun, but definitely fun of a different sort, Saints Row the Third has Christian enjoying the freedom to fool around without feeling like he's missing out on anything. And of course there's your comments and stories, more news, and Finishing Moves to complete the package.

Weekend Confirmed Ep. 90: 12/09/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 90 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:25:00

    Whatcha Been Playing Part 1 00:25:33 to 00:49:09

    Whatcha Been Playing Part 2 00:50:15 to 01:12:40

    Listener Feedback/Front Page News 01:13:42 to 01:53:24

    NFL Tailgate 01:54:07 to 02:04:42

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.





Comments







  • Throwing some spam into the thread... I'll throw it in again tomorrow after the new podcast goes up.

    Hardcore Gaming 101 is going to be doing a 12 hour gaming marathon to raise money for Child's Play this Saturday. We wish we could have announced this a lot sooner, but this is something of a first time for everyone involved, and we had to learn a lot in a pretty short span of time, and by "we" I mean "mostly CJ," who grabbed the ball and ran with it.

    Expect to see in action, the kinds of games you might read about on the site. CJ is even open to requests.

    There's gonna be a lot of CPlay events this weekend, and if you've committed your walled to one of the others, that's cool, it all goes to the same good cause, but do drop by and check out the stream if you have the chance, and if you have a twitch account, joint the chat and cheer CJ on, maybe show your appreciation for all the great contend that HG101 provides.

    http://childsplaycharity.org/events/post/hardcore-gaming-101-marathon



  • I wish the "why" of min/maxing topic had been delved into a little bit more, but as it was a tangent from the interesting discussion of FAQing all is forgiven. I wanted to add a perspective about why people min/max that I doubt any of the members of the podcast will share.

    For me, min/maxing was born out of a personal need to gain confidence and be genuinely good at something. As the stereotypical awkward kid it seemed like I lost the ovarian lottery growing up. Tall, skinny, bad skin since puberty, bad at sports, and a dad the military burned out. Until games, I had no one to teach me about self-confidence or even anything to be confident about.

    Games gave me something that I was good at.

    I could save the universe from the Kilrathi while topping the Concordia's ace leader board. Luke didn't destroy the Death Star, I did. I always wanted to be as powerful as possible in games and that pursuit led very naturally into min/maxing. This didn't mean reading guides like some (couldn't afford those), but instead pouring over game manuals until I had their contents nearly memorized. No trip to the bathroom was made without a manual in tow.

    Multi-player games only further enforced the min/max habit as I worked to be the best on the server. It became part of my edge. Analyzing the systems the designers put in place at least had a positive placebo effect on my confidence even if it did not make me a better player.

    Jane McGonigal asserts that player empowerment in games translates to confidence in real life. For me through middle/high school (and even college), min/maxing was part of that empowerment. Now it is a habit I will likely continue for the rest of my gaming life.

    I'm curious to hear other people's why and why not's of the min/max.

  • It's disturbing to hear Jeff Cannata sell his soul like that on the podcast of the website that originated from Quakeholio. An "open platform" is not a platform where the platform holder holds restriction on what code gets executed. The XBox 360 is not an open platform, nor will its successor be. Same goes for Windows Phone 7.

    Additionally, Windows 8 has me paranoid about the ability to play past and future games that aren't tied into XBox Live, because rumor has it, Microsoft is going to force XBox Live onto Windows 8. What is their stance on third-party game distribution services such as Steam or Direct2Drive? What is their stance on no-DRM indie games, or legacy games with no online authentication service? Stop kissing Microsoft's feet, and start asking the hard questions. Start doing your job as a games journalist.

  • Jeff, I'm calling you out.


    I couldn't agree with you more about wikis. I stay away from them in an effort to preserve the thrill of discovery and accomplishment.

    But I couldn't help remember an episode a few weeks back in which you said you use the save function in RPGs to go back and forth to influence outcomes in the game.

    I urge you to stop selling yourself short. When you play a game about choice and decisions and consequences, nothing runs more contrary to these concepts than the ability to use God-like powers to see all ends. Next time you play an RPG try and do it 'pure' and I promise you the experience will be enriched.

    I promise you when you're at a pivotal conversation moment in an RPG, when you hold someone's life or death in your hands and there's no wiki, no save you can reload, you'll truly set down your controller and agonize over the decision. You'll spend the rest of the game wondering if you did the right thing. Who knows, your character may even experience regret.

    Trust me, I can tell you're a gamer with similar values to myself and I know you'll enjoy it.





  • So before you guys dish on your game of the year type decisions, I'd love to hear some discussion on what, it any, knocks Skyrim takes for essentially being broken on the PS3, and that at the time of your deliberations the worst of the issues is still not resolved and the latest attempt to fix the issue, caused more issues. Do you even consider something that has a broken version out there for game of the year? Or does the game get a pass on the issue since the XBox and PC versions have fewer game breaking issues and at least workarounds.



  • I think it's important to question how much of a hands on role Miyamoto has in the games he's been overseeing over the past 12 years. According to his credits he hasn't worked on a game as director since Ocarina of time in 1998. He has designed the initial concept and ideas for Pikmin, Wii Music, Wii Fit, Nintendogs etc. but I don't blame him if he wants to get his hands dirty on a single project day to day again.

    PS: Wasn't the timeline of this story

    1. Wired releases interview saying "Miyamoto retiring from current position which includes quite an in depth discussion of this which seems very hard to mess up the translation.

    2. Other outlets report this (and cite the Wired article) however some publications leave off the "current position" part in the headlines to no doubt get hits.

    3. Nintendo stock drops.

    4. Nintendo says NONE of it is true and the Wired interview was mistranslated.

    Sounds like bullshit on Nintendo's part or the worst translator in history.