Weekend Confirmed 87 - Zelda: Skyward Sword, Halo Anniversary, Skyrim

By Garnett Lee, Nov 18, 2011 11:00am PST

Link's next adventure, the Legend of Zelda: Skyward sword kept Billy--who also penned the Shacknews.com review--enthralled for over fifty hours. Jeff also dusted off his Wii to play it and the two of them have plenty of praise for the game to get the show started. Xav also returns to round out the rest of the cast joining Garnett this week. He's been adventuring in Skyrim and rediscovering Halo, in the ten year anniversary HD remake. With the momentous time on everyone's mind, we look back at the original Xbox, and lest we be remiss, Billy makes sure we remember the GameCube as well as it too turns ten. Along the way we also talk about how the big games of October fared at the register, which of them now reigns supreme online, and more before wrapping it up with Finishing Moves and weekly football tailgate.

Weekend Confirmed Ep. 87: 11/18/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 87 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 to 00:26:07

    Whatcha Been Playing Part 1 00:26:41 to 00:53:15

    Whatcha Been Playing Part 2 00:53:43 to 01:17:05

    Listener Feedback/Front Page News 01:17:33 to 01:50:38

    NFL Tailgate 01:51:21 to 01:58:42

Join our guest this week Billy Berghammer and many others on the Second Annual Nintendo World Report Live Podcast Telethon for Child's Play and help out a great charity. It's taking place Sat 11/19 starting at noon Eastern.

Official Bethesda contact form for submitting Skyrim technical issues.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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Comments

  • I read Xav's review for Assassin's Creed Revelations, and argee with most of what he had to say. As a huge fan of the franchise, I think this entry felt rushed and a little disjointed, but the core gameplay systems in place and the simple pleasures of traversing through beautiful, historical locales makes up for the frustrations.

    I did find it interesting that Xav felt that the tower defense element took Ezio, and the player, out of the role of master assassin and into supervisor.

    While I didn't particularly enjoy the Den defense stuff (although I didn't have enough trouble with it to hate it either) I thought that the CONCEPT of that, as well as the concept of the Master Assassin training missions, actually made a lot of sense.

    Ezio is getting old - he's one of the few playable protagonists past their 50s, and it makes sense that as his stature increases but his body starts weakening, he would take on a role that was more about shaping the future and overseeing operations. So I liked the concept of taking an older character there, though I didn't particularly care for the method.

    And when the character Yusif jokingly asks Ezio 'When were YOU ever young?' I'm sure every gamer thought 'Hey! I've been doing this since I was a teenager!'... and then realized how far they'd gone and how much they'd been through with Ezio.

    Indeed, the theme of maturing, growing past one's initial, personal motivations and seeking something greater echoes across all three of the protagonists stories in the game (including Desmond's emo home movies), and it's an interesting Jungian idea that isn't often explored in games because it fits more within the context of a mid-life crisis or late-life fatalism.