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The Elder Scrolls V: Skyrim's new animation system discussed

by Alice O'Connor, Nov 09, 2011 10:00am PST

Even for the time, The Elder Scrolls IV: Oblivion had slightly dodgy animations. Fortunately, The Elder Scrolls V: Skyrim has a shiny new animation system in its revamped engine, with all sorts of motion-captured shininess, as developer Bethesda details in a new developer diary.

"We didn't want to have the 'one size fits all' for all characters. In the past, we had a very rigid system--every character, whether they were a bipedal humanoid, or a robot, or a quadraped, all had almost the exact same animation structure. And they don't move the same, and that was very limiting, and it just didn't make sense."

"We wanted to have a lot of flexibility to animate the characters as the animators wanted it," lead animator Josh Jones explains in the new podcast.

Many other topics, from perfectionism to animation conundrums posed by Skyrim's complexity, are chewed over too. If you're actively hoovering up every last Skyrim fact-nugget ahead of its launch this Friday on PC, Xbox 360, and PlayStation 3, check out the podcast and article.

If you simply want to look at moving stuff, and don't care about all the hard work put into the podcast by former Shack editor (and current Bethesda community manager) Nick Breckon, Bethesda's Sal Go also did a thing:





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