Weekend Confirmed 85 - Ratchet & Clank: All for One, Uncharted 3, GTA5

By Xav de Matos, Nov 04, 2011 11:00am PDT

Only a few blocks off the beach that inspired the virtual clone in seen in its opening, the Grand Theft Auto V trailer sparked the imagination when the Weekend Confirmed crew sat down to record this week's show. James Stevenson of Insomniac Games and Ariel Angelotti of Q-Games join Jeff and Garnett to speculate about the potential for Rockstar's next entry in the series before moving on to a number of other games, including two from their respective studios. Producer Dave Mabee hops on the mic to add his take on Ratchet and Clank: All 4 One, and then it's on to PixelJunk Sidescroller. Lord of the Rings: War in the North and The Elder Scrolls V: Skyrim also square off, and there's an update on the latest news including the $50 price tag for Resident Evil on the 3DS. Wrap it all up with Finishing Moves and it's another epic Weekend Confirmed in the books.

Weekend Confirmed Ep. 85: 11/04/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 85 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:36 – 00:27:37

    Whatcha Been Playing Part 1 00:28:04 – 00:59:23

    Whatcha Been Playing Part 2 01:00:20 – 01:28:44

    Featured Music Break: 01:28:44 – 01:32:02 Simon Jain – 'Last Exit'

    Listener Feedback/Front Page News 01:32:02 – 02:07:11

    NFL Tailgate 02:07:54 – 02:13:28

Featured muscleman Simon Jain has always held a certain presence in a room. His demeanor and persona often replicate in detail his music style; wild, brooding, seemingly out of control, yet subtly contained in the right places. He is known for an exuberance and charisma behind the dex held by few, and consistently displayed by even fewer.

Download Purchase "Last Exit" on iTunes (USA Link) and Beatport.

Follow Simon Jain on Twitter and 'Like' him on Facebook.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

You can also follow guest hosts James Stevenson from developer Insomniac and Ariel Angelotti of Q-Games on Twitter.

Follow the Weekend Confirmed hosts on Twitter, too! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata, and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • I have an interesting opinion on CODMW3 but first I want to respond to something said on the podcast. The weekend confirmed crew and some of the forum posters seemed to misinterpret mine, and some of the other posters, view on the commentary of Battlefield 3. We weren't criticizing the crew for their view of preferring single-player to multiplayer. I greatly prefer single-player to multiplayer myself. It was the fact that they felt to talk about the single-player over the multiplayer for Battlefield 3. That campaign is not good, not even worth booting up. That game is a multiplayer game with single-player strapped on. A reverse Bioshock 2.

    Anyway as for CODMW3 I strangely find myself more attracted to the single-player portion of the game than the multiplayer. I've said on a couple of occasions that I'm done with COD multiplayer, and I still am, but I wonder why the single-player portion is what I want to play. The series got me with that trailer for All Ghillied Up and then it hooked me with it's multiplayer, until MW2 at least. Does anyone else feel this way?

  • With portable gaming we need to remember the dilemma that Nintendo and Sony face: trying to tailor towards both the Japanese and Western markets which are becoming more and more different. In one market dedicated handhelds have become dominant, and the other is dominated by consoles and smartphones. They need to start adjusting their production pipeline to accommodate all the markets they're selling it, which might mean releasing their games in different games in each market.

    The biggest case this year has been Final Fantasy Type-0. Playing the Japanese demo, to me it played like a console game, possibly even better than XIII, but Square Enix chose not to release it on the PSP outside of Japan because they know it won't sell. We think they might already be dubbing it but we don't know on what. Some have suggested an HD version for the PS3 if that whole initiative works out. Personally, there are a lot of DS games that I would probably play more if there were iOS versions.

    I think a really good solution would be to bring back the equivalent of the Super Game Boy (or Game Boy Player). The Vita definitely needs to have an HDMI out (at least an adapter), or Sony and Nintendo should maybe do some kind of cross-platform functionality with those games. If I could also play Vita games on the PS3 (or just hook up my Vita to a TV), or also play my DS games on the Wii U, I would be a lot more likely to buy them, knowing I can play the games both at home on my HDTV and on the go.

    Technically Sony's PSP HD remaster program is kinda already doing this since the save files are supposed to be inter-compatible between version (does it work like that for God of War?) Hideo Kojima's Transfarring feature will make save files inter-compatible between Metal Gear Solid HD Collection and the original PSP version of Peace Walker. If the Vita ended up becoming something like that - a portable PS3 of sorts, I wouldn't mind.

  • I've never been able to go any further than 2-4 hours into a uncharted game. I'm not saying they're bad games they just have such a mixed message. Uncharted breaks the fiction of itself way to often it's realistic story mashed up against a 50 guy spawn and kill room.

    And I'm sorry but giant bomb nailed it every time you die or the gameover screen hits it completely breaks the feeling that makes the game magical. So much of the game is trial and why'd I die, well let's do that awesome looking scene again and run left? (I'm talking about the truck chase in part 2.)