Weekend Confirmed 84 - Battlefield 3, Uncharted 3, GTA V announced

By Garnett Lee, Oct 28, 2011 11:15am PDT

Battlefield 3 blew up across the video game world this week and its shockwaves carried right over to Weekend Confirmed. But believe it or not, BlizzCon momentarily upstages the modern warfare, as Xav, Jeff, Andrea, and Garnett get distracted by pandas in WoW and the latest title to board the DOTA train. This special episode was recorded in the evening and the crew celebrated with beers and bourbon. So buckle up, it gets bumpy from the start. Along the rest of the way there's talk of Uncharted 3 and Dance Central 2, hopes and dreams for Grand Theft Auto V, and, of course, Finishing Moves.

Weekend Confirmed Ep. 84: 10/28/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 84 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 – 00:30:07

    Whatcha Been Playing Part 1 00:30:41 – 01:02:32

    Whatcha Been Playing Part 2 01:03:37 – 01:33:52

    Featured Music Break: 01:33:52 – 01:35:02 Badazz Feat. Lil Wayne – 'Forgive Me'

    Listener Feedback/Front Page News 01:35:02 – 02:09:56

    NFL Tailgate 02:10:38 - 02:17:59

Bad Azz is a West Coast rap artist who has worked with and featured alongside some of the best-selling hip-hop artists of all time, including Snoop Dogg, Warren G., and Tupac Shakur (aka 2pac/Makaveli).

Download Bad Azz 'I'm Baaack And I Ain't Went Nowhere' Free Mixtape

Follow Bad Azz on twitter

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Andrea Rene hosts the Clevver Games Channel. For more, check out the Clevver Games Facebook page and follow Andrea on twitter.

Follow the Weekend Confirmed hosts on Twitter! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • First, I must say, that was indeed one of the best shows I have ever heard from Weekend Confirmed, and maybe even wins podcast episode of the year in my humble opinion. Bravo gang. Despite a few casual drinks, Jeff, Xav, Garnet and Andrea (believe it or not, haters) opened up a space for social discourse, most interestingly, in the discussion of playing a female role in the next Grand Theft Auto game in the franchise.

    What I find fascinating are the assumptions in this discussion, most specifically the Andrea's sentiments. First, there is the assumption hat male gamers will not purchase a copy of GTA5 if the lead is female. As a feminist, who is also a male gamer in his mid 20s, that actually bothers me. Second, there is the assumption that Rockstar's open world environment allows opportunities to abuse and kill women, especially hookers, and thus demonstrates their own misogynistic agenda. I disagree with this. It is the choice of the gamer to murder an innocent, regardless of sex or gender, in any of these games. This is inherently an exercise in which aesthetic participation in an artistic medium translates into the devalued and nihilistic postmodern array of ethical dilemmas. This links well to Garnet's lucid description of the GTA series as an expression of the "postmodern American Dream". It is the classic ethic dilemma we are faced with in morality choices in so many video games, and thus, it is again, regardless of sex and gender, and emphasized the human choices made in a story told by a human.

    Thus, if our postmodern anti-hero is cast as a female, it does not denigrate the quality of the game, nor the allure of the game to most gamers. Anecdotally, I find myself playing many female characters when given the choice, in World of Warcraft, Mass Effect, Dragon Age, Oblivion (Skyrim soon!), etc. I find that it is not uncommon for males to play strong female roles because it is a heroic ideal in our third wave feminist position in social history. I will say that it is highly enjoyable experiencing a poem, a novel, a film, a song, and a video game from the perspective of the Other, or at least the under-represented, especially when the setting is so heavily male dominated. A good example is the GTA universe: a world of crime networks that are run by and for men, and any woman involved in the story is either a hooker, a stripper, or a crime boss' sex-slave. If a powerful woman can inhabit the role in a crime fiction as a major player, then it becomes that much more transformative as a social statement that gender is fluid (and thus patriarchal stratification is null and void) in the lawless settings Rockstar indulges in, from the Wild West in Red Dead to the underground crime syndicates in every GTA game.

    Sorry, that was long. But I love the discussion. Well done guys, great show!

  • I'd have to say jeff hit the nail on the head when speaking of why rockband was so popular and why dance central lacks that appeal. Everyone can dance maybe not well but they can. Not everyone can play guitar even just a little bit.

    I also find it interesting that this conversation revolves around Dance central, rather then just dance. Mainly due to respect for the developer. I know DC is probably the better game, but does the audience for the game know that, think that, or even care? I know I was always told by the press rockband was better, but me personally I didn't see or couldn't find any difference between guitar hero and rockband.

  • The topic of a Female lead in GTA V is popping up all over the place. Kotaku posted a "what if" article about the same exact topic. The amount of sexism that followed in the comment nearly made me ashamed to be a man. I think it would be a very brave move on their part.

    I mean remember when we all thought it was nuts that Heath Ledger was going to play the joker? Turns out... that was most likely the best casting decision for that entire movie. Rockstar needs to make a leap of faith and keep pushing those boundries.

    Theres a million other Ideas I'd like to see from GTA 5 woman lead or not. Tokyo and the Yakuza come to mind instantly. I'd really like to see them go with a female lead however as I would be extremely interested in the reaction from the media and fans.

  • Re: Halo Anniversary - Who is it for?

    I find this to be a very interesting topic. Despite their drunken state, I thought everyone on the show made good points.

    Jeff: I do agree that Halo CEA is in a lot of ways "Preaching to the choir". Halo fans are giddy with anticipation for this game right now.

    Andrea: I think you made an excellent point about appealing to gamers who joined the franchise later on. There are lots of people who missed CE the first time around.

    Xav: You mentioned that fans of Reach won't want to play Anniversary because it feels so different in terms of the game mechanics. I think you might be looking through the lens of someone who is deeply familiar with the subtle changes that have come throughout the series. Long time fans like you and me will notice these differences, but when you look at the big picture, Halo CE and Halo Reach aren't THAT different.

    More to the point: Halo CE doesn't feel "Old". I've been re-playing Halo CE recently, and I'm amazed at how well most of the game stands up. When you compare it to other FPS games released at the same time, the difference is striking.

    For example, try playing Halo CE, then go play Perfect Dark. Those games were released within 1 year of each other. Yet Halo still feels contemporary, while Perfect Dark feels a decade old. Basically, I think newcomers to the series will feel like they are playing a modern game when they boot up Anniversary. The long time fans are the ones who will notice and appreciate the differences in the core gameplay.

  • Another vote for Mr. Jeff Cannata and his "outdated" view of single player vs multiplayer. I could not agree more.

    I am not saying that I dislike multiplayer, that normally has an influencing factor on what games I buy vs rent.

    However, like Jeff said, I want a crafted experience with variety, that goes through all the aspects and mechanics of the game and I want multiplayer to back that up, supplement that, or just bring more or different fun to the game.

    My favorite multiplayer games bring me that context. Playing Halo is so much fun online, and I love having that story behind it.

    so +1 to jeff.

  • I'm reading through the EA support thing mentioned by Andrea in the pre-show video. The general tone is not entirely unexpected, but the stories are surprising and disappointing to read. Why is it that EA has to be continually set in line by anonymous whistleblowers of various ranges of credibility? EA_Spouse was the first big one, and EA then admitted to some of those accusations being true, and worked to improve working conditions. EA_Louse was the one that was shoved off as "waah, they're not credible", but "TierThreeGuy" makes plenty of references to Mythic being uncooperative.

    Long story short: the stories in this kind of post are why I inherently do not trust customer support for the service industry. If "the future of games is in games as a service", then get me off this crazy train, and I'll stick with the Indies, the Classics, and the Offlines!

  • Halo CE Anniversary doesn't really interest me. Admittedly, I never had an original Xbox, so I bought the Xbox Originals version of Halo on my 360...it was decent enough I continued on with the whole series. However, I generally don't play multiplayer, and absolutely hated the controls of that first game.

    What I wanted, after playing through Reach and Halo 3 for a second time (Legendary run, etc), was to see the first two games remade using the Reach engine...perhaps has downloads in the XBL Arcade...not the crappy version with new visuals. It reminded me that, while I've enjoyed and purchased all of the Halo games, I'm not their target demographic...so maybe I'll rent if I have the time.

  • Jeff and Garnett,

    A little over a year ago on the show you responded to a comment I made about a few friends of mine who refuse to play games with female characters. Also brought up was the subject of ridicule that some guys receive for playing a female character in a game like World of Warcraft or Mass Effect. Garnett, as someone who does play a female Shepard, I'm sure you've been questioned on your choice at least once before.

    There are people out there who will not play a female character under any circumstance, and almost nothing will change that. But I feel like it HAS to be something like Grand Theft Auto 5 that tries to change that.

    As much as one can say Bayonetta is a great game, some people just don't want to play as her. A game like Gears of War 3 gives the option (and actually, gameplay advantage) to play as a female character. But I think it has to be something like GTA5, something that people plunk down the cash for as soon as they hear the name, to change their minds. And as you said, it needs to be absolutely central to the experience of the game. It needs to be Rockstar or whoever saying "If you don't want to play a female character, you don't get to play the next GTA".

  • Regarding Halo CE Anniversary, I'm surprised nobody suggested what I've been thinking: Microsoft saw what Activision and EA are doing with CoD and BF, and decided that since they own the 'laser pistol dogfighting' corner of FPS since Unreal Tournament gave up, to keep making Halo installments if just for the multiplayer.

    I think executives said "Hmm, been a while since Reach. Time to shuffle the playerbase onto another game, and for campaign, eh, let's just clean up and reuse an old Bungie scenario."

    The market for shooters is pretty weird right now: you have Halo holding down the old-school blaster rifle shooter, and it's fans are as interested with the campaign as they are the multi stuff. Call of Duty owns the military drama genre, and the single and multi player sides of the game often have different fans (I enjoy the Tom Clancy vibe of the campaign, but the online isn't my bag.) Battlefield is sitting in-between like a Call of Duty game as presented by Benny Hill, and nobody cares about the solo campaign at all.

  • MHSilver makes a great point in his thread about the input:action relation of gaming, and I'd like to expand that idea.

    It's absolutely not impossible to get large action out of small input with motion controls, but it cannot work until you get away from this idea of making people pantomime (perfect word for it) the actions of the characters on the screen.

    The problem with mimicking the actions on the screen, even if you do manage that ever-elusive 1:1 ratio, is that all it's really doing is dropping you into the uncanney valley. The closer you get to making the player mimic the action they're pretending to do, the more it highlights the problems and incongruities with actually doing the thing. For example, pretending to turn a steering wheel feels increasingly fake the closer you get to actually replicating the real-world act.

    The solution that keeps getting bandied around is "More sensitivity! More accuracy! True 1:1" but the fact is, if tuned to the experience properly, less sensitivity and less accuracy can go quite a long way.

    I've been saying it for years, motion control is nothing more than an input. Using that input for pantomime complicates that input to the point where the relationship between input and result becomes very difficult to understand. Games as a test of skill are all about the players understanding the inputs and being in control of them in order to perform complicated tasks.

    Pressing A to jump is a prime example. The input yields a predictable result, and from there, the player can focus on controlling the nuance of that jump through additional button inputs. Small input, large result. Also, a very predictable result.

    There's absolutely nothing stopping motion games from using small, simple actions that are completely divorced from the act of pantomiming the character, but tuned in such a way as to yield controllable, predictable results. And even if the input is anything but 1:1, so long as the player is able to learn what actions cause what results, then the player is still in control of the game.

    At this stage, however, it's probably for the best if the technology just goes in the dustbin of fads. We've had several years for developers to learn this seemingly obvious lesson. There's bin a small handful of people who figured it out, Child of Eden deserves special mention, as does Monster Hunter Tri, but by and large, motion gaming's legacy seems to be it's own least interesting applications.

  • I've thought it would be great to play a GTA game as a female for a while. It would be really cool if you could take the roll of like a disaffected stripper, or some woman put upon who turns the tables maybe. Or just in general to be a female character, and have to subvert those seedy male power structures (like strip clubs, and drug gangs) in a mission. It could add a lot of interest to the whole GTA formula. It could also become kind of gimmicky, but yeah it depends.

    I disagree with Andrea on the grounds that the idea of "GTAV" overrides the identity of the main character. I don't think people bought GTAIV because they identified with an eastern European immigrant dude. The brand name of GTA doesn't really stand for character so much as the idea of a sandbox game, and I think that's the real reason Rockstar can get away with a game title like "Ballad of Gay Tony."

  • In my mind AAA titles are only the games I care about so in that sense Saints Row is a AAA title to me Mr. Lee, putting your nose up at Volition's excellent work (they made Red faction: Guerrilla which in my mind was a half-hearted Saints Row on mars that game reviewers liked because it had none of saints row's goofiness and oooo there's like three big buildings you can blow up). Seriously I'm happy they made a half-assed sequel to that game to focus on a Saints Row sequel.

    I don't care about how taboo the themes are in GTA5 if they can tell a story that doesn't utterly devolve into tired mob movie cliches like the last game...