Weekend Confirmed 83 - Batman: Arkham City, Forza 4, Skyrim

By Garnett Lee, Oct 21, 2011 11:00am PDT

Like millions of gamers, the Weekend Confirmed crew jumped all over Batman: Arkham City when it came out this week. There's an abundance of love for the game, but Garnett does take exception to the move that put Catwoman out of the reach of gamers without an Internet connection. Along with the two Jeffs--Cannata and "Indie"--and with our second Play For Japan charity auction winner, Eric Hwang, they're just getting started. Forza 4, Skyrim, Orcs Must Die, and Dungeon Defenders all commanded attention over the past week. And the group also weighs in on the rising cumulative cost of games with DLC season passes, the Vita's launch outside Japan, whether the "core" audience is perhaps shrinking, and more before wrapping it all up with Finishing Moves.

Weekend Confirmed Ep. 83: 10/21/2011

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 – 00:30:15

    Whatcha Been Playing Part 1 00:30:48 – 01:03:00

    Whatcha Been Playing Part 2 01:04:06 – 01:33:17

    Featured Music Break: 01:33:17 – 01:36:40 The Collective – 'Supernatural Love'

    Listener Feedback/Front Page News 01:34:41 – 02:03:23

4942 The Collective is a collaboration of A+ music production minds as ONE entity. We have come together with the knowledge that we can do more together than alone!

Get a FREE download of 'Supernatural Love' and other tracks on the official 4942 the Collective site.

For more, follow 4942 the Collective on twitter.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • I can understand Garnett's position towards Season Passes. But as Jeff said, the Gears of War 3 SP is for Mr and Mrs Gears of War, who know that they are going to buy all the Gears DLC that releases. If you buy the SP without being certain that you intend to purchase all the content of that particular game, that's your own fault. Having said that it's on the publisher to inform consumers about what type of DLC they are preordering. I don't think it's necessary that they disclose the fine details of each DLC instalment, but knowing whether you're getting multiplayer maps, character skins, weapons, additional campaign chapters etc is important.

  • I haven't listened to the Forza 4 talk yet; I'm hoping for some dialogue about car handling comparisons between real life driving and GT5's physics engine. I just had a bit of an interesting experience in GT5: I finally bought a "Porsche" (or at least as close as I'll get with the current EA exclusivity): the RUF CTR "Yellowbird" '87. Wow, it's fast, but punishing. If the Lexus LFA is my "Step on the gas at the wrong time, and I will punish you" car, the CTR is my "Step on the gas at the wrong time, and I will AXE MURDER you!" car. It's reminiscent of the Enzo, but without the downforce and cornering force of the Enzo, meaning that if I get the rear wheels loose and start rotating, I won't be able to stop it by countersteering. It is like a throttle clinic driving that thing: "NO, don't stomp on the gas in that turn!" *SKREEEEE!!* And that was with the "Racing - Hard" tires.

    One major bummer: No Toyota FT-86 concepts. GT5 has the original FT-86 concept from the 2009 Tokyo Motor Show and the FT-86 G Sports concept from the 2010 Tokyo Auto Salon. Does Turn 10 have a "we don't race concept cars" policy (aside from the 2006 Lamborghini Miura Concept)?

  • *sigh* I guess I was inviting a talk on the definition of the "core" gamer with my "growing audience" problem.

    I'll just say that I was talking about the consumer who will buy and play Battlefield 3 or Assassin's Creed - those games that are $60, require a controller with 14 inputs, and now ask more money from you. I don't doubt that this market will grow with the population curve, but I'm not sure that's enough, especially with how fast costs are going up.

    Lemme just ask this: How many people do you know who didn't play video games 10 years ago (but were alive), but now are into games like Fallout 3 or Mass Effect or Uncharted?

    Because costs are way up games have to sell more copies, and to do that publishers are trying to appeal to the lowest common denominator within the conventional gaming audience, and get more money out of them. To me it seems like the best solution would be to expand the market for the aforementioned kinds of games, and I'm asking if that's actually happening. Is anyone buying these games who weren't already buying them on the PS2 and Xbox?

    From what I've seen the market has only grown for two genres: shooters and western RPGs. Everything else seems to have been either absorbed or vaporized. Why didn't the market for survival horror games grow, or the market for JRPGs, or the market for stealth games? Maybe those things were never destined to become mainstream like shooters, but even some slight growth should have taken place.

    Did the more "accessible" versions of those games help? Has Splinter Cell Conviction's more accessible gameplay gotten more people into stealth games who didn't like them before? Would Dead Space get a person more interested in stuff like Silent Hill, and help grow that market?

    Furthermore, is any of the new userbase from motion control and mobile gaming flowing back into conventional games that you have to play with analog sticks and triggers?