Weekend Confirmed 83 - Batman: Arkham City, Forza 4, Skyrim

By Garnett Lee, Oct 21, 2011 11:00am PDT

Like millions of gamers, the Weekend Confirmed crew jumped all over Batman: Arkham City when it came out this week. There's an abundance of love for the game, but Garnett does take exception to the move that put Catwoman out of the reach of gamers without an Internet connection. Along with the two Jeffs--Cannata and "Indie"--and with our second Play For Japan charity auction winner, Eric Hwang, they're just getting started. Forza 4, Skyrim, Orcs Must Die, and Dungeon Defenders all commanded attention over the past week. And the group also weighs in on the rising cumulative cost of games with DLC season passes, the Vita's launch outside Japan, whether the "core" audience is perhaps shrinking, and more before wrapping it all up with Finishing Moves.

Weekend Confirmed Ep. 83: 10/21/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 83 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:00 – 00:30:15

    Whatcha Been Playing Part 1 00:30:48 – 01:03:00

    Whatcha Been Playing Part 2 01:04:06 – 01:33:17

    Featured Music Break: 01:33:17 – 01:36:40 The Collective – 'Supernatural Love'

    Listener Feedback/Front Page News 01:34:41 – 02:03:23

4942 The Collective is a collaboration of A+ music production minds as ONE entity. We have come together with the knowledge that we can do more together than alone!

Get a FREE download of 'Supernatural Love' and other tracks on the official 4942 the Collective site.

For more, follow 4942 the Collective on twitter.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Follow the Weekend Confirmed hosts on Twitter! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • Hey guys on the whole games making you better in reality issue, just a bit of background before my two cents, I'm an avid gamer, competent shooter (I own quite a few handguns shotguns and recently an assault rifle), and quite the car enthusiast (I owned a Lexus IS-F for a few years). As far as a racing sim or any shooting games that I've played this far, none really do more than give you rote knowledge on the skill-set.  There's no simulator that can capture the explosion almost to the point of hearing a flashbang detonate when firing in close quarters, or teach you how to react to recoil for follow up shots, or how to clear malfunctions quickly and safely... when in a stress environment. The terror you feel when you lose grip in a high speed corner and how to correct it when G forces are pulling your face off is something that has never been instilled in me while playing. It's just a series of steps in a game: understeer, drop a gear, gas to light up the tires and drift out. And therein lies the limitation of simulators, no matter how real they might seem there's nothing thus far that can trick the mind into feeling the fear of imminent death and how to do those steps under pressure.  I agree with you Garnett but the industry needs to approach it from that perspective in order to force the player's mind to be tricked.