Weekend Confirmed 82 - Firefall, Dark Souls, Space Marine 2

By Xav de Matos, Oct 14, 2011 11:00am PDT

With Garnett Lee at a secret undisclosed location (called Portland), it's up to Jeff Cannata and Xav de Matos to carry the big show once again. This week, freelancer Billy Berghammer and Red 5 Studios founder and CEO Mark Kern join the party to discuss Red 5's Firefall, tell some World of Warcraft stories and discuss some more Dark Souls. Xav also spills the beans on a recent interview with THQ executive VP of Core Games Danny Bilson, and talks about the future of Relic's Space Marine franchise and teases some hands-on with Saint's Row: The Third. We wrap it up with questions from the audience and finishing moves.

Weekend Confirmed Ep. 82: 10/14/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 81 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 00:00:30 – 00:31:26

    Whatcha Been Playing Part 1 00:31:58 – 01:02:04

    Whatcha Been Playing Part 2 01:03:09 – 01:31:42

    Featured Music Break: 01:31:42 – 01:34:41 Bad Wolf – ‘Hot Lunch’

    Listener Feedback/Front Page News 01:34:41 – 02:03:23

UK-based Bad Wolf provides this week's music break with their single "Hot Lunch." The track is available on iTunes.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Mark Kern is the founder and CEO of Red 5 Studios, which is currently working on the free-to-play shooter Firefall. Find more about the game at Firefallthegame.com.

Freelancer Billy Berghammer can be found on Twitter @louiethecat.

Follow the Weekend Confirmed hosts on Twitter! Garnett Lee @GarnettLee, Jeff Cannata @jeffcannata and Xav de Matos @xav.

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

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  • All the enthusiasm for Magic the Gathering has made me realize something. The reason it doesn't bother me that Pokemon games don't really change much (for what it's worth, the small changes affect multiplayer considerably more than they do single player... but I digress) is that they effectively scratch the CCG itch for me.

    What I mean is that even though it's a turn based RPG, and so things like stats and levelling up demonstrably affect the outcome, the way you strategize in Pokemon is based largely around how you choose to build your team. The thing is, you're not building your team the way you would in a more traditional JRPG.

    You don't have a healer, or a buffer, or a bruiser, or a tank or any of those classes that would constitute a balanced party in a DQ style game. What you have instead, are groups of monsters based around having specific elemental strengths and weaknesses, each of which can only have a maximum of 4 combat moves and 1 equipable item, and every monster belongs to one or two elemental classes, and they're all weak against something, strong against something, super effective against something, and borderline useless against something, and the balance of these games is amazing.

    I won't go into it too much more, because frankly, I'm pretty sure we all know how to play Pokemon, but the fun of those games, the thing that is both frustrating, rewarding, and somewhat time-sinking, is building that perfectly balanced deck, a team that can take on a broad range of opponents while covering for it's own weaknesses. Battles themselves are a simple affair (unless you're a tournament player) and it's all in how well you've prepared.

    So, the reason I'm okay with these games not changing very much, because each game is effectively an expansion set of new cards. There's a dopey little quest that never changes, but it's main function is just to teach you the mechanics and let you get a feel for the new monsters, and the game really only starts after you've become the champion.