Weekend Confirmed 77 - Resistance 3, WH40K: Space Marine

by Garnett Lee, Sep 09, 2011 3:00pm PDT
Related Topics – Weekend Confirmed

Weekend Confirmed returns to the studio after a fantastic live show at PAX 2011, and just in time to dig into the first of the big releases due out this fall. "Indie" Jeff Mattas and Andrea Rene join Jeff and Garnett and the show gets right down to business with Warhammer 40K: Space Marine. From there it's on to Resistance 3, but there's more to Whatcha Been Playin? as well, including the Gunstringer, Escape Plan, and Jeff's Indie picks. The right stick attachment for the 3DS sparks the news segment this week and it gets going from there into a spirited discussion of the way Modern Warfare has grown to represent video gaming in popular culture. Finishing moves just about warp things up but it's football season so be sure to stick around for the Tailgate if you're an NFL fan.

Weekend Confirmed Ep. 77: 09/09/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 77 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:31:21

  • Whatcha' Been Playin Part 2: Start: 00:31:55 End: 01:01:53

  • The Warning: Start: 01:02:56 End: 01:33:53

  • Featured music "White Boy Wasted" by Del Rio: 01:33:53 End: 01:37:30

  • The Front Page news: Start: 01:37:30 End: 02:12:36

  • Tailgate: Start: 2:13:20 End: 2:26:54

Del Rio, Weekend Confirmed Producer, drops his first single “White Boy Wasted” off of his upcoming album Club Tipsy. He’d like to thank all of the listeners of Weekend Confirmed who have supported him over the past year!

Check out the White Boy Wasted Video.

Buy the White Boy Wasted single on iTunes:

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

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  • I'm only partway through the episode at the moment, but I tend to forget most of my rebuttals to particular segments when it comes to the end, so I'll say it now:

    Jeff, I have to totally, unequivocally, completely and respectfully disagree with your dislike of Insomniac's choice to obstruct the screen when close to death in Resistance 3.

    I can see where you're coming from - having two indicators (both your health bar and the new, snazzy red border) may seem like overkill - but I think it's a design decision made mostly for immersive purposes. If there had only been a health bar, you'd have to keep control of it, keep looking at it, to ensure you weren't near death. With no other indicators, it is your only port of call. Looking at a health bar is an ever-present reminder that you are playing a video game.

    On the other hand, the screen obstruction, combined with an audible heart rate and heavy breathing, does nothing that wouldn't seem realistic were you in that situation. Had I just been shot repeatedly, I would expect A: my heart rate to increase, B: my breathing to intensify, I might even hyper-ventilate, and C: I very much doubt I would have a clear head to focus on what was in front of me. It's nice to have a reminder of my diminishing health in the place where I'm actually concentrating (the centre of the screen) rather than a small reminder placed in the corner that I'd have to continuously check.

    I guess that lends itself to a larger question - do we prefer in-game HUD elements, ie. Split Second's 'it's all on the bumper' technique, or things that are specifically on an overlay?