Weekend Confirmed 76 - PAX 2011 live show
by Garnett Lee, Sep 02, 2011 11:00am PDTWeekend Confirmed took the stage in the Unicorn Theater for this special PAX 2011 show. Recorded in front of an awesome crowd, a whole host of distinguished guests joined Xav, Jeff, and Garnett including Andrew Pfister, John Davison, Shane Bettenhausen, Billy Berghammer, Jeff Green, and Luke Smith. They shared their takes on some of the best games around the show including favorites from the PAX 10 indies in a custom Whatcha Been Playin, at PAX, and then answered some questions from the audience for a live version of the Warning.
Weekend Confirmed Ep. 76: 09/02/2011
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Comments
I strongly agree with the notion that boss battles are not a necessary element of game design. They should not be included in all games, just because.
However, there are certain narratives and story-lines that I feel would be incredibly difficult to tell in satisfying fashion without some kind of direct conflict between the protagonist and antagonists. Deus Ex is such a game. The bosses in this game ...spoiler I guess... are the people directly responsible for crippling the main character and killing somebody he cared about.
This isn't a case like Bioshock or Mass Effect 2, where your dealings with the threat are generally indirect over the radio or through proxy minions. In such cases, the sudden appearance of a 'big bad' to finish the game feels forced and out-of-place. But when a story STARTS personal, then it should be personal throughout, and that means memorable encounters with your central antagonists.
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