Weekend Confirmed 76 - PAX 2011 live show

By Garnett Lee, Sep 02, 2011 11:00am PDT

Weekend Confirmed took the stage in the Unicorn Theater for this special PAX 2011 show. Recorded in front of an awesome crowd, a whole host of distinguished guests joined Xav, Jeff, and Garnett including Andrew Pfister, John Davison, Shane Bettenhausen, Billy Berghammer, Jeff Green, and Luke Smith. They shared their takes on some of the best games around the show including favorites from the PAX 10 indies in a custom Whatcha Been Playin, at PAX, and then answered some questions from the audience for a live version of the Warning.

Weekend Confirmed Ep. 76: 09/02/2011

Subscription Links:

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 76 directly.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...

Comments














  • Playing Warhammer 40,000K Space Marine and absolutely loving it.

    It's probably the only game (aside from bouts of Reach multiplayer, but that's a constant) that could tear my from my second, 'foxiest of hounds' run of Deus Ex.

    It's a simple game. Straight up brawler, shooter. Nothing more, but it does what it sets out to do flawlessly.

    And it demonstrates to me, that you don't have to necessarily do something out-of-the-box or insanely innovative with a licensed property to appeal to fans. You can turn an ok game or a good game into a FANTASTIC game for fans of the license, just by paying RESPECT to the universe they love.

    Reminds me of Wolverine: Origins in that regard. Standard brawler really. God of War influence was on it's sleeve, but the love the creators had for the Wolverine character and universe, and their unwillingness to pull any punches on the stylistic violence and one-note badassery of the character made it a worthwhile experience for guys like me, who grew up on X-Men comics.

  • Damnit, another great game sent to die.

    I am SHOCKED by the positive response I'm hearing for Drive: SF on forums and twitter, from the few that have gotten their hands on it thus far.

    Had this game released in the early summer, I would be all over it. I love driving games, especially those that mess with the traditional formula abit.

    But now? This month? With the onslaught of games on the horizon that will demand my dollars AND time (not to mention the time I'm already sinking into Deus Ex and Halo Reach)... I can't reconcile the $60 purchase.

    I would LOVE to see the spread-sheets in the marketing departments in these companies, that show how the added number of consumers in the marketplace (because of the xmas season) somehow makes up for the amount of sales lost to both direct and indirect competition.





  • Hearing so many voices from people I love, respect, and feel like I know made me come to a realization: There is a funny path to acceptance if you are a video game reviewer right now. It seems like there is an almost set path you have to take to be fully embraced by an audience if you are new to them.

    First comes doubt, or the more aggressive version, "Who the hell does this person think they ARE?" That comes as you first come into a readers sphere of entertainment. It can be exacerbated if you have the balls to say something that the listener/reader happens to disagree with.

    Next comes a begrudging acceptance. This is where the listeners/readers come to recognize your existence, but have yet to truly embrace you. This level can jump to rabid fanboyism on part of an audience if you happen to say good things about whatever niche product they have decided to dedicate their lives to.

    As the audience gets used to you, you either gain more rabid followers, or become notorious for your "Japanese-game hating ways," or get pigeonholed as the "sports" guy, or take the safer route of becoming the "AAA game lover."

    I don't remember ever questioning the comments of the commentators I listened to even a few years ago like I do now. I think a large part of that is because of how excellent, astute and memorable people like this weeks panel are/were, but I think there is an issue of the audience expecting to be devoted from the get-go to a new member of a crew like WC. I think we have seen that happen with Andrea and others, and I think it is a bit sad that it seems harder to become a figure like Shane was back in the day. I don't know if it is that there are just too many damn voices out there, or that we have gotten more critical or are just harder to please, but I feel like games media is in a very different place than it was even a few years ago... and I miss the halcyon days of the 1up Show and 1up Yours...

    I do love me some WC, but there is simply no big crew site-wide at any outlet that makes me feel as at home as I did back then.

    That said, I am finding Shack to be a nice home, and think WC is an extraordinary podcast in a sea of copycats of 1up Yours.



  • Random but speaking of not always focusing on games that are new, it would be awesome if on a show like this Garnet could get say the developers of Deus Ex for a retrospective interview. I would like to hear developers talk about the immediate reaction to their titles more. Like why did they make the boss fights the way they did. How about the controversy surrounding the black hobo? I would like to ask them myself about the similarities to Metal Gear. I mean, without necessarily making them a part of the whole panel---they could to a 30 minute Skype interview or something. I have to imagine that would be feasible, and more of those kinds of interviews would work against the "cult of new" thing that goes on.