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Weekend Confirmed 75 - Deus Ex Human Revolution, Street Fighter 3: Third Strike

by Garnett Lee, Aug 26, 2011 11:00am PDT
Related Topics – Weekend Confirmed

Deus Ex Human Revolution made its hotly anticipated debut this week and everyone's been playing it. But don't think Weekend Confirmed would spoil the game for you! Xav, Jeff, and Garnett along with regular guest Christian Spicer spend the first segment of Whatcha Been Playin? talking about their experience with the game, and how it struck them from a variety of perspectives. There's sure to be more to come on this one, but there are other games this week as well, like Street Fighter 3: Third Strike and Madden NFL 12. The Warning begins with a blog posted by a game designer in response to Garnett's Diablo 3 complaints, and then moves on to a discussion of the importance of replayability in modern games. Xav leads the debate through a full new segment. There's Finishing Moves, and then, the first NFL Tailgate of the year. It's a jam-packed show.

Weekend Confirmed Ep. 75: 08/26/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 75 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:52

  • Whatcha' Been Playin Part 2: Start: 00:31:26 End: 01:03:19

  • The Warning: Start: 01:04:23 End: 01:35:43

  • Featured music High Frequency Bandwidth "Hidden Foto Banks": 01:35:43 End: 01:39:02

  • The Front Page news: Start: 01:39:02 End: 02:13:21

  • Tailgate: Start: 2:14:06 End: 2:21:11

Our featured music this week, "Hidden Foto Banks," comes from the PixelJunk Shooter series soundtrack by High Frequency Bandwidth titled HFB: PixelJunked. It's available directly on your PS3 through the PlayStation Store. Digital copies can also be purchased through Amazon and iTunes.

High Frequency Bandwidth will be appearing live at Ketama in Moscow on the 10th of September. And Alex has a weekly radio show going called "Chewy Choosedays" that you can listen to on Fnoob.com every Tuesday at 20:00 British time. Highly recommend giving it a listen!

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.




Comments

  • The thing I think I like the most about DX:HR is the world building and the presentation. From a technical perspective the game isn't very impressive, but it still manages to be one of the most aesthetically pleasing games I've played. Just take the lamp thing right outside the Sarif building, it looks so unique. I just can't say enough good things about the art direction. The whole game is cohesive, from the art to writing, even to the music. The effort that was put into making it shines through.

    Thread Truncated. Click to see all 2 replies.

    • I'm definitely on the same page as Jeff about the game making you feel like a detective. I love games that do this. The original Resident Evil games had a very similar style of play, where you would find different interlocking routes throughout a labyrinth like environment, and along the way gather resources and pick up files and clues about what's going on.
      Also, this may just be me, but it seems like there are a lot of little homages in HR to the original Metal Gear Solid. The way the start screen features an abstraction of Jensen's face for instance. I also just got through an area where you sneak into a elevator that felt highly reminiscent of the elevator in the first part of the Shadow Moses base.
      I haven't gotten very far and as such haven't reached a major hub, but I find Jeff's criticism that the world feels too small very interesting. It would be nice to see that standard held against other games.. ahem FFXIII.