Weekend Confirmed 75 - Deus Ex Human Revolution, Street Fighter 3: Third Strike

by Garnett Lee, Aug 26, 2011 11:00am PDT
Related Topics – Weekend Confirmed

Deus Ex Human Revolution made its hotly anticipated debut this week and everyone's been playing it. But don't think Weekend Confirmed would spoil the game for you! Xav, Jeff, and Garnett along with regular guest Christian Spicer spend the first segment of Whatcha Been Playin? talking about their experience with the game, and how it struck them from a variety of perspectives. There's sure to be more to come on this one, but there are other games this week as well, like Street Fighter 3: Third Strike and Madden NFL 12. The Warning begins with a blog posted by a game designer in response to Garnett's Diablo 3 complaints, and then moves on to a discussion of the importance of replayability in modern games. Xav leads the debate through a full new segment. There's Finishing Moves, and then, the first NFL Tailgate of the year. It's a jam-packed show.

Weekend Confirmed Ep. 75: 08/26/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 75 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:52

  • Whatcha' Been Playin Part 2: Start: 00:31:26 End: 01:03:19

  • The Warning: Start: 01:04:23 End: 01:35:43

  • Featured music High Frequency Bandwidth "Hidden Foto Banks": 01:35:43 End: 01:39:02

  • The Front Page news: Start: 01:39:02 End: 02:13:21

  • Tailgate: Start: 2:14:06 End: 2:21:11

Our featured music this week, "Hidden Foto Banks," comes from the PixelJunk Shooter series soundtrack by High Frequency Bandwidth titled HFB: PixelJunked. It's available directly on your PS3 through the PlayStation Store. Digital copies can also be purchased through Amazon and iTunes.

High Frequency Bandwidth will be appearing live at Ketama in Moscow on the 10th of September. And Alex has a weekly radio show going called "Chewy Choosedays" that you can listen to on every Tuesday at 20:00 British time. Highly recommend giving it a listen!

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.


  • Am I the only person that thinks that Garnett is a little over the top on his Madden opinion Madden?
    Now granted, I am not purchasing Madden this year but its mainly because I cant devote as much time as I use to do when i was younger. But Garnett's complaints about the game are somewhat outrageous. My man complained about the fact that the CB does not turn and locate the ball before intercepting or defending the pass. I'm thinking how would that even work? Would I hold down on the trigger button to force him to swivel his neck back then, hit the other button to intercept or deflect the pass?
    Now his biggest complaint has always been against the Offensive line. Not once has he mentioned the Offensive line audibles or the sending players in motion. Now after the snap, if every block is made wouldn't we then complain about how easy it is to run the ball?
    And the fact that we keep attempting to compare the game to a soccer game is laughable. I understand comparing soccer to hockey or basketball because they have similar zone schemes and plays. Most of our complaints are about the AI but none of these other sports depend on the AI as much as a football game does.
    And also lets not keep thinking that back in the day that 2k made the greatest football game. They had another shot at it a few years ago with that heap of crap that no one played called all pro football with barry sanders and elway and how the hell even touched that or shouted for more of that. And the greatest thing about the old game was the commentary and the animations of the game. Back then it was more sim than madden was because madden was more about fun. but madden is very "simmy" now.
    I am not saying that madden is the greatest football game that it can be, but its not the horrible game that Garnett seems to make it sound. I have only played the demo and I found myself just not ready to put it on my shelf next to my other wall of shame games i have not finished like Batman & GOW 3...

  • This game bias towards a stealthy/hacking/non-lethal play style brings me back to how overlooked Alpha Protocol was. What I absolutely loved about Alpha Protocol is that almost EVERYTHING you did had a consequence, good or bad. It didn't matter if you played as a dick or a saint you still got bonuses for playing the way you wanted. I remember doing my 2nd playthrough as a bad guy, and getting an entirely new set of bonuses for playing a dick. I wasn't penalized(difficulty wise, loot wise, etc) for not being stealthy or good. I wish more games were like that.

  • There was some quick discussion about the Resistance franchise being passed to a different developer seeing as though Insomniac is moving onto multiplatform development with Overstrike. This reminded me of a question that I asked many moons ago about IP's being given a breath of fresh air by having a different developers work on those franchises.

    I haven't played any of the Resistance games myself, but I do favour the idea that an established universe can be opened up for interpretation by other studios. Having seen the 343 Industries panel at HaloFest, I'm very excited about where the Halo universe is moving given the new direction of that team.

    Are there any existing IP's that you think could benefit from a new direction through the eyes of a different studio?

    I for one hope that Uncharted and Gears of War are not developed by Naughty Dog and Epic once their third instalments have hit the shelves. I don't say this because I think those franchises are beginning to wane; but more so that I'd like to see both studios tackle new IP's in different genres as opposed to churning out another sequel in each franchise.

  • So I had my draft this weekend. Here was my agenda Vick his upside is so huge swing for the fence, peterson top 5 annual player, C. Johnson he'll sign his contract eventually then be well CJ, A. Johnson solid top tier receiver you can count on, Fitzgerald same deal just a little lower stats lately. I got the second pick so.

    1. Vick

    2. G. Jennings- top 3 rated receiver on the board decent pick up at 18.

    3. P. Rivers- my motto is always draft talent above need early on in the draft. You'll always have needs but there is only so much talent. And in weeks 3,4,5,6 when you sit down at the trade table you'll have the power point blank talent sells itself.

    4. D. Clark- my back up TE but he was higher rated and might have been picked up. I went after TE because all the other categories were already mid tier players:)

    5. K. Winslow- my starter man I just like the way he plays tough great receviever!

    6. K. Moreno- safe late round RB again not my starter but there's was a chance he wouldn't be there in the later rounds.

    7. B. Marshall- yeah that's right that's how you make a 7th round pick!

    8. C. Wells- and this is my main RB. He's my sleeper, I hope he arrives the way I expect. I love the way he runs, and he's got the new QB to help power the offense:)

    9. T. Hightower- he's insurance policy, and just one nice thing about him his coach!

    10. New England

    11. M. Crabtree- hoping he reaches his potential.

    12. B. Edwards- contract year! He's gonna make that money.

    13. Bucs D- bye week defense.

    14. L. Tomlison- I just picked up another RB I really don't like this pick.

    15. B. Celek- again don't like the pick just adding a TE.

    16. J. Brown- you need a kicker and 3-4 from plus 50. Plus always go for a dome guy IMO.

    17. C. Newton- who knows with this guy, but he's gonna run so that's good. And the added bonus if he does do great he can't hurt me, anyone you have your opponent doesn't.

    18. K. Collins- a wildcard same principal as Newton, and who knows Collins.

    Overall I very happy LT and celek are my only disappointments but I'll drop them soon

  • I just wanted to talk a bit about Garnett's Diablo 3 discussion. I think the real money auction house is the first sign that maybe Activision is starting to influence the way Blizzard makes games. (The other sign might be that they want to push more wow expansions out quicker). Diablo 2 has sold a crazy amount of copies, something like 9 million to date which to any developer should sound pretty darn good, so I don't buy the argument that Blizzard wouldn't be happy with the sales that Diablo 3 would do on it's own.

    I totally agree with Garnett that this auction house is going to undermine the game completely. If you have played any amount of high level Diablo you know that after you complete the game you are basically just going back through and killing bosses to gain the most epic of loots. Now the system in Diablo 2 just lets you grab items off the ground so when you are in a group of 5 people and one of those gold unidentified items drops it's a mad scramble to pick it up and the fighting that goes on because of this is ridiculous. Now I know Blizzard will probably have some sort of rolling system in place much like in WOW but how much more fighting is going to take place when you know that these gold items are worth real money? Also who is going to put any good items into the in game auction house when there is real money to be made?

    Also to Jeff's point that it's different than WOW where people who buy items won't affect my play experience I would have to disagree. Diablo 3 looks a lot like WOW to me in the sense that to play in groups and kill bosses people will still need to know their roles and know how to play their characters effectively. Buying items negates a lot of time spent playing and getting to know the ins and outs of your character. It's the reason Blizzard won't let me buy a level 80 character in WOW and let me start from there.

    In short I know that Blizzard is a smart developer and that Diablo 3 will be fun. I'm going to buy it and put an ungodly amount of time into the game. But I think Blizzard needs to remember what got them this far in the first place...making great games first and making money second.

    P.S. How could no one mention the load times in Deus Ex?

  • To Jeff's point about consumers making money in Diablo 3, my main concern about the real money auction house was house expensive items will be. Its weird to me that no one has thought to ask Blizzard about the mechanics of pricing in the auctions. Will there be 'buy it now' options, will there be price caps, will there be different classes of items for sale?

    I think the one thing you could argue is that its not fair to have an auction house where the certain items are so expensive that they're inaccessible to a portion of your audience. That's essentially recreating a free market economy where the 'game' so to speak is rigged.

  • So is the live show going to be broadcast live over the Internet or just live if you are there and the rest of us have to wait until next weekend?

    I do have a question I want to leave for the show as well. I don't know if this is the right place or not so forgive me if I'm putting this in the wrong spot. Here it is.

    Earlier this week I noticed a friend of mine on Live had a Voltron costume for his Avatar. I loved Voltron when I was a kid and was excited to see this thinking it meant that there was a Voltron game coming out soon. As it turns out there is one releasing in October (I think). I watched the trailer and some other videos the developer has released and I have to say the game looks awful. However I am still excited for the game to come out and will eagerly pay my 1200 msp or whatever it cost on day one. And I will enjoy what I'm sure will be horrible controls, voice acting, animation, and story as much as if it were a big budget AAA title that would receive review scores in the 9-10 range. So my question to you guys (and lady if Andrea is on the show) is. Has there ever been a game that you just knew was going to be horrible for whatever reason, but you knew you were still going to pay good money for it and enjoy playing?
    Thanks for reading my question. Love the show and keep up the great work.

  • I think maybe I didn't articulate my point as well as I could have. There seems to be some confusion about the difference between "finished" and "finished with."

    Of course games have a definite end, but that definite end isn't necessarily the point where you, the player, are done playing. If you don't get there, the point where you stopped doesn't become the ending, it becomes the point where you stopped. If you keep going, it doesn't mean you didn't finish the game.

    My point is more to the effect that not finishing a game doesn't inherently mean you've wasted your time or money, or that you didn't "really" experience the game, or that you missed the point or whatever. It doesn't even necessarily suggest that you were dissatisfied with the game. I could break out the old cliche about the journey and the destination, but I think you get the idea.

    I'll admit, part of this comes from a classic gaming mentality. Maybe modern games are designed in a way that puts all this emphasis on completion, because that's how you get to see all the content that the creators put in there, so maybe gamers aren't really to blame for this shift in our playing habits, it's the games themselves that push the players to play them a certain way.

    Meanwhile, I find that, lately, I've become a lot more interested in games that I can sink my teeth into, either because of a certain level of complexity, challenge, or even simpler games that generally reward higher level play in some way. There are games I've started that I can't even begin to see myself making it through to the end, but that's okay, because they're engaging to play in the here and now, and that's more rewarding than seeing end credits and a winner is me. Then there's games like Minecraft...

    Anyway, thanks as always for reading my comment on the show. You guys rock!