Weekend Confirmed 74 - NHL 12, Toy Soldiers: Cold War, El Shaddai

By Garnett Lee, Aug 19, 2011 11:00am PDT

The power trio of Xav, Jeff, and Garnett come together for a midsummer's night podcast. Picking up on the excitement Shane left last week, El Shaddai gets a closer look after having played it--and fares well for the most part. Other games in Whatcha Been Playin? include NHL 12, Madden, Portal 2 co-op, and Toy Soldiers: Cold War. For the Warning, we talk about whether MMO design needs to better emphasize group play, and the recent assertion that few people finish games. Some of that discussion spills over to the news segment, which starts off with Mark Cerny's prediction that isolated single-player games will be gone in three years. Finishing Moves tops it all off.

Weekend Confirmed Ep. 74: 08/19/2011

Subscription Links:

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 74 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:29:01

  • Whatcha' Been Playin Part 2: Start: 00:29:35 End: 00:58:32

  • The Warning: Start: 00:59:32 End: 01:31:15

  • Featured music Mista Perkins "Pop Life" feat. Aaron G. West: 01:31:15 End: 01:34:50

  • The Front Page news: Start: 01:34:50 End: 02:09:51

Get the featured track "Pop Life" for FREE!

Be on the look out for the upcoming solo album form Mista Perkins. It promises to be a holistic well rounded banger for any and everyone. "I've been rhyming, arranging, producing and singing for so long, I can't remember when it all began."

Keep up with Mista Perkins on his Facebook Fan Page and twitter.

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...

Comments

  • I just wanted to talk a little bit about having to die in games. The only game I remember from having to die in a game is in Star Wars Jedi Knight 2 Jedi Outcast, I loved this series a lot. At the beginning of the game, Kyle Katarn he has given up being a Jedi and has lost his force powers. When you get to the first boss fight, you have to lose. After Kyle loses, he feels weak, and convinces himself he needs his Jedi powers back, therefore he travels back to the Valley of the Jedi, which might lead to dangerous consequences.

    The reason I remember this so vividly because I played it on PC and used cheat codes a lot. So I used God Mode and couldn't die during that boss fight and was trying to figure out how to beat that boss. It took me a while to figure out I had to die. My point is that losing to a boss can sometimes be a good story telling mechanic, however, this is the only example I can think of.

    Thread Truncated. Click to see all 3 replies.

    • There are some games that I felt have done this 'dying' creatively, and some that just infuriate you.

      The creative ones include X-Men for the Genesis (though not death per se) where there is no way for your character to escape an area, even with Nightcrawler's teleportation skill. So in despair, I reset the machine. Turns out that that was the way to pass the level as there's a storyline explanation for the 'reboot'.

      The other is Planescape: Torment where like above, there were a series of chambers with no doors and no way out, and so you had to kill yourself on the traps in each chamber, and resurrect in a different chamber.

      But the more frustrating ones are games like Dead Rising with its crappy 1 save system, and that you were expected to keep dying. Just that they really communicated it so poorly.

      The others include regular RPG's where it's a lot of "trial by fire" where you would grind it out with certain fights (especially bosses) and work out the best way of killing the enemy in the encounter, but dying multiple times and retrying over and over again.

      I believe there was the spirit walk in Prey.