Weekend Confirmed 69 - Ms. Splosion Man, Alice Madness Returns, Magic The Gathering
by Xav de Matos, Jul 15, 2011 2:00pm PDTWith Garnett Lee on vacation it's up to Jeff and Xav to drive the bus. Helping them keep the Weekend Confirmed bus out of the ditch is Totally Rad Show co-host Dan Trachtenberg and DJ Andy Reid from 44th and Filth. The crew talks Ms. 'Splosion Man, Alice: Madness Returns, Dead Space 2, Magic: The Gathering - Duels of the Planeswalkers 2012, and more. In Listener Feedback we talk about if Nintendo has aged along with its old school fanbase and whether or not Call of Duty is the media's favorite whipping boy, among a few other topics. Then we slow things down and tackle the biggest news of the week, including discussion on EA's acquisition of PopCap.
Weekend Confirmed Ep. 69: 07/15/2011
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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 69 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
- Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:54
- Whatcha' Been Playin Part 2: Start: 00:31:26 End: 01:00:17
- The Warning: Start: 01:01:24 End: 01:31:04
- Featured music Andy Reid and YUG - "Vivacious" Start: 01:31:48 End: 01:35:20
- The Front Page news: Start: 01:35:20 End: 02:07:57
DJ Andy Reid's work can be found on the official 44th and Filth website and on Facebook. You can also follow him on Twitter and visit his personal website.
This week's track, "Vivacious" from YUG and Andy Reid is available exclusively on BeatPort.
Help Garnett's brother Andrew on his donation drive to ride for Children's Hospital. If you can, please give him a hand in supporting a good cause.
Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.
Jeff Cannata and Dan Trachtenberg can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!
You can also follow Dan Trachtenberg on Twitter.
For more information on the Play for Japan Charity Album, visit the group's official site.
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner




Comments
SHOULD CoD change?
The series perceived lack of change is one of the more popular rationales for why it's starting to catch heat from media and hardcore gamers. But should we want it to change?
Gamers have long held an almost movie-like mindset. We like sequels, and we like the constant introduction of new features, stories, settings, characters, abilities, challenges, modes and ideas.
But if, as some are starting to believe, online multiplayer games like CoD and Halo can be viewed closer to sports than cinematic experiences, then should we demand or expect significant change with each iteration?
Football, Basketball, Hockey, Baseball - these competitive games have been around for decades upon decades, and have gone through little to no change. In fact, when change is proposed, fans often erupt because it hurst the 'purity' of the game.
Starcraft, arguably the closest thing that gaming has to a sports culture thanks to the situation in Korea, brought out a sequel a decade after the original. Major changes and advances were made in the single-player campaign, but the multiplayer - the competitive element - was kept as similar to the original as possible. The purity of the 'sport' kept intact.
Halo: Reach incorporated a significant new feature with armor abilities, and it ended up splitting the fanbase between those who loved it (that would be me), and those who felt 'it's not Halo anymore'. So now Bungie is left trying to create playlists to satisfy each and try to bridge the gap.
Should we start accepting that competitive multiplayer modes should be treated differently than single-player when it comes to our expectations for change and advancement?
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