Weekend Confirmed Episode 65

By Garnett Lee, Jun 17, 2011 11:00am PDT

The dust has settled on E3 2011 and we sweep up with a full slate of games we saw on this week's show. But before getting to that, Xav, Jeff, Garnett, and our good friend Andrea Rene of Clevver TV tackle Duke Nukem Forever. From there it's on to Forza 4, F1, Hitman, Torchlight 2, Sly Cooper: Thieves in Time, Ace Combat, and many more. Duke resurfaces in the news when the group discusses the fervor over the reviews and PR responses. There's the rest of the videogame news as well and we wrap it all up with Finishing Moves.

Weekend Confirmed Ep. 65: 06/17/2011

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 65 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

  • Whatcha' Been Playin Part 1: Start: 00:00:00 End: 00:30:14

  • Whatcha' Been Playin Part 2: Start: 00:30:45 End: 01:00:52

  • Whatcha' Been Playin Part 3: Start: 01:02:00 End: 01:28:21

  • Featured music "Doin" by YUG feat. SoJay: Start: 01:28:21 End: 01:31:47

  • The Front Page news: Start: 01:31:47 End: 02:06:53

With over 10 years of crafting sound under his belt, Toronto native YUG is emerging as one of the most in demand producers. With international and commercial credentials, YUG has created house hits for labels such as Ministry of Sound, Spinnin Records, Jamayka Recordings, as well as his own independent label YUG Music and has remixed top selling artists such as Canadian RnB superstar Jully Black [Universal] and global recording sensation Justin Timberlake [SonyBMG].You can pick up Yug's latest single 'Doin' featuring SoJay on iTunes and Beatport.

Connect with 44th & Filth on Facebook and visit their official site.

Get more from YUG on his Facebook page

Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter delriomusic.

Andrea Rene hosts and writes for Clevver Games where she can be seen daily.

Jeff can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week!

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Click here to comment...


  • This discussion about the PR/media relationships just brings us (almost) full circle to another series of discussion years ago on 1UP Yours where Luke Smith (yeah, that guy a fair amount of you guys didn't like) went through his troubles with PR, how he would be excluded for certain preview events, and how Garnett mentioned how PR would try to shape his content after telling him that they are not trying to shape the content. Point is that this seems to be a never ending conflict (unfortunately).

    At risk of coming off as an apologist (yet again), I have to say that I don't blame the PR for doing what they did with regards to holding back reviews. Its dumb, yes, since as Xav mentioned, he could just go out and buy a retail copy of the game and review it. But its PR's job to try and represent their company in the best light as possible, and if they feel that an outlet is prone to giving negative reviews for their games, then delay that potential negativity by holding back the review copies. I've often heard (and have been guilty of) responding to that with "then don't make crap if you want good reviews!". However upon realization, that's not the PR's fault. If the company makes crap, then its the PR's job to try and represent that crap in the best light as possible so it appears better than it is. I can't fathom how difficult it can be for them to try and represent a piece of crap in a good light.

    To me, all that tweet did was spell out in writing what seems to commonly happen anyway. In this day and age with the amount of access to information we have, any metaphorical elephants in the many rooms that get spoken about, have to immediately get addressed, whether people are used to it or not. This isn't anything new, but now with information being readily accessible, ones that info is out, it's out.

    I noticed that often for big games, reviews often appear at least a few days ahead of actual release date on many sites, where reviews are either done by early review copies, or being invited to a mass event to do it. For sites like Shacknews, I don't feel it matters because quite a few of the reviews come out after release dates anyway. But for quite a few other sites and magazines, there's always that scramble to get that review out as soon as the embargo is over. I feel this is what PR feels they are holding over the media with regards to review copies/blacklisting. I personally am a proponent of quality material, over the speed of which that material comes.

    So its a tough spot. Both the media and the PR sides are both doing their jobs. When the developer/publisher makes a great game, then the media and PR can work harmoniously. But when the developer/publisher makes crap... that's when PR's job hurts the gamer more by holding back those early reviews if negative, but sadly the job comes first. I'm sure it pains them to know themselves that the game sucks, but at the end of the day they've still got a job to do.

    Not to the same extent, but this is like a defense lawyer defending someone whom they know is guilty. Does the lawyer do their job and defend as best as they can, or blurt out in admission they know the truth? In both cases, one is the idealistic option with consequences, and the other the realistic option. Even more important if trying to maintain job security and supporting a family.

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