Presentation is what sells Revelations as a full "console" experience, but the gameplay -- so far -- falls short. The controls are behind-the-shoulder once again, but this time, you have the ability to aim and strafe at the same time. This is a novel addition to the franchise, but one that isn't particularly helpful in Revelations' narrow hallways. Combat feels awkward, even for a Resident Evil game. While latter iterations of the series have become fine shooters, there's something off about this entry. Perhaps it's the too-loose aiming controls, which make it difficult to pinpoint body parts with accuracy? Or maybe it's the lack of visual feedback from the dully-animated enemies? Enemies simply don't seem to react to getting shot. Only when you see their death animations do you think "oh, now I can stop firing." There's also just too much combat for a game that's supposed to be inspired by the original. It's not uncommon to face two or three enemies in a single room of the "mansion," a drastic difference from the survival horror pacing from the PS1 classic. Given the otherwise slow pacing of the game, which has you scouring the environment for keys and clues, the combat feels particularly misguided. Obviously, there's a lot of time left before release to tweak the game before release. Capcom has to either make combat more fun, or just offer less of it, in order to make Revelations a worthy successor to the franchise. Watch the Shacknews E3 2011 page to follow all our coverage of this year's show. You can also subscribe to it with your favorite RSS reader.
Resident Evil: Revelations